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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Spell/Rule Changes from 3.0 to 3.5 -- How did we survive 3.0?
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<blockquote data-quote="swrushing" data-source="post: 1793035" data-attributes="member: 14140"><p>I dont know about other people's campaigns, but in mine, it simply was not true that fighters ran into untouchable foes with enough regularity to be a noticeable feature. this was for a variety of reasons.</p><p></p><p>1. The monsters wityh egregious levels of DR that would shut down comparably levelled fighters with their dr were relatively rare, in book and in play.</p><p>2. The dr bypass numbers (+1 weapon,+3 weapon etc) were usually on par with the usual equipment availability when the wealth levels were even in the ballparks of the expected values.</p><p>3. When the situations mentioned above came up, the fighter could usually rely on his TEAMMATE, the mages and clerics, to provide him with MW and GMW to assist in countering the problem. (I for one never found the "one guy cannot do it alone and needs support" team-based nature of that to be a problem, rather a feature.)</p><p></p><p>But, guess what? Lets assume every other dnd campaign in existence was plagued by the high bypass numbers. Lets say the problem was so ever present and egregious that every other session ever played was nearly broken down into suicidal fetal-ball curled despondant fighter players by the end of the session by their inability to damage the adamantine golems at second level.</p><p></p><p>If thats true, you fix it by lowering the blocking numbers. <em>I actually think lowering the blocking numbers so that less damage is countered was a good idea. I just think it was a relatively minor tweak, affected rather few situations.</em></p><p></p><p>You do not need to chunk the "magic counters dr" approach at the same time.</p><p></p><p>The one change could have been minorly beneficial. The second was not needed. For every good changes in 3.5 IMO there was at least one bad change of at least as significant impact and many more unnecessary ones.</p></blockquote><p></p>
[QUOTE="swrushing, post: 1793035, member: 14140"] I dont know about other people's campaigns, but in mine, it simply was not true that fighters ran into untouchable foes with enough regularity to be a noticeable feature. this was for a variety of reasons. 1. The monsters wityh egregious levels of DR that would shut down comparably levelled fighters with their dr were relatively rare, in book and in play. 2. The dr bypass numbers (+1 weapon,+3 weapon etc) were usually on par with the usual equipment availability when the wealth levels were even in the ballparks of the expected values. 3. When the situations mentioned above came up, the fighter could usually rely on his TEAMMATE, the mages and clerics, to provide him with MW and GMW to assist in countering the problem. (I for one never found the "one guy cannot do it alone and needs support" team-based nature of that to be a problem, rather a feature.) But, guess what? Lets assume every other dnd campaign in existence was plagued by the high bypass numbers. Lets say the problem was so ever present and egregious that every other session ever played was nearly broken down into suicidal fetal-ball curled despondant fighter players by the end of the session by their inability to damage the adamantine golems at second level. If thats true, you fix it by lowering the blocking numbers. [i]I actually think lowering the blocking numbers so that less damage is countered was a good idea. I just think it was a relatively minor tweak, affected rather few situations.[/i] You do not need to chunk the "magic counters dr" approach at the same time. The one change could have been minorly beneficial. The second was not needed. For every good changes in 3.5 IMO there was at least one bad change of at least as significant impact and many more unnecessary ones. [/QUOTE]
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