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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Spell/Rule Changes from 3.0 to 3.5 -- How did we survive 3.0?
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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 1793282" data-attributes="member: 23094"><p>It multiplies it - because the calculator was originally set up to do statistical comparisons based on 3.0 as implemented in Neverwinter Nights, which multiplies all damage on criticals (excepting Sneak Attack, etc.).</p><p></p><p>So, to counteract that, I just add in a little negative modifier on critical hits (originally put in place to handle things like Overwhelming Critical, etc.).</p><p></p><p></p><p></p><p>Actually, here's the latest version, using both guys with effective +5 weapons - Falchion+2, Holy, Keen; and Greatsword+2, Holy, Flaming. Both are 15th-level Fighters, and therefore have 2 additional iterative attacks. They also have a Strength of 30.</p><p></p><p><a href="http://www.afterlifeguild.org/Thott/nwn/analyze.php?1label=Joe+Falchion&1bab=15&1atktype=2h&1phd=2d4%2B2%2B2d6&1phth=2&1phthreat=18-20%2Fx2&1phxcrit=-7&1phkeen=on&1phcrit=on&1phfocus=on&1phspec=on&1ohd=1d4&1ohth=0&1ohthreat=18-20%2Fx2&1ohxcrit=&1str=30&1dex=10&1sneakpct=0&1sneakd=1d6&1aoopct=0&1cleavepct=0&1circlekickpct=0&2label=Bob+Greatsword&2bab=15&2atktype=2h&2phd=2d6%2B2%2B3d6&2phth=2&2phthreat=19-20%2Fx2&2phxcrit=-10.5&2phcrit=on&2phfocus=on&2phspec=on&2ohd=&2ohth=&2ohthreat=&2ohxcrit=&2str=30&2dex=&2sneakpct=&2sneakd=&2aoopct=&2cleavepct=&2circlekickpct=&report=on&maxac=60" target="_blank">http://www.afterlifeguild.org/Thott/nwn/analyze.php?1label=Joe+Falchion&1bab=15&1atktype=2h&1phd=2d4+2+2d6&1phth=2&1phthreat=18-20/x2&1phxcrit=-7&1phkeen=on&1phcrit=on&1phfocus=on&1phspec=on&1ohd=1d4&1ohth=0&1ohthreat=18-20/x2&1ohxcrit=&1str=30&1dex=10&1sneakpct=0&1sneakd=1d6&1aoopct=0&1cleavepct=0&1circlekickpct=0&2label=Bob+Greatsword&2bab=15&2atktype=2h&2phd=2d6+2+3d6&2phth=2&2phthreat=19-20/x2&2phxcrit=-10.5&2phcrit=on&2phfocus=on&2phspec=on&2ohd=&2ohth=&2ohthreat=&2ohxcrit=&2str=30&2dex=&2sneakpct=&2sneakd=&2aoopct=&2cleavepct=&2circlekickpct=&report=on&maxac=60</a></p><p></p><p>Again, you'll see that the Falchion wins - and, generally, wins pretty well, against *trivial* foes - those against whom a roll of a 1 is the only way to miss, even on the third of three attacks. As the required roll increases, the Falchion's lead decreases.</p><p></p><p>The crossover point is, roughly, AC 40. For our boys, that's a roll of *8* required to hit on the primary attack and 18 on the tertiary.</p><p></p><p>For all ACs higher than that, greatsword wins. It's never as far ahead of the falchion as the falchion was initially ahead of the greatsword but that basically reveals one thing:</p><p></p><p>Against foes who are within the normal limits of your CR, the Falchion is roughly equivalent and is in fact slightly behind the Greatsword *if* Keen and Improved Critical stack.</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 1793282, member: 23094"] It multiplies it - because the calculator was originally set up to do statistical comparisons based on 3.0 as implemented in Neverwinter Nights, which multiplies all damage on criticals (excepting Sneak Attack, etc.). So, to counteract that, I just add in a little negative modifier on critical hits (originally put in place to handle things like Overwhelming Critical, etc.). Actually, here's the latest version, using both guys with effective +5 weapons - Falchion+2, Holy, Keen; and Greatsword+2, Holy, Flaming. Both are 15th-level Fighters, and therefore have 2 additional iterative attacks. They also have a Strength of 30. [url]http://www.afterlifeguild.org/Thott/nwn/analyze.php?1label=Joe+Falchion&1bab=15&1atktype=2h&1phd=2d4%2B2%2B2d6&1phth=2&1phthreat=18-20%2Fx2&1phxcrit=-7&1phkeen=on&1phcrit=on&1phfocus=on&1phspec=on&1ohd=1d4&1ohth=0&1ohthreat=18-20%2Fx2&1ohxcrit=&1str=30&1dex=10&1sneakpct=0&1sneakd=1d6&1aoopct=0&1cleavepct=0&1circlekickpct=0&2label=Bob+Greatsword&2bab=15&2atktype=2h&2phd=2d6%2B2%2B3d6&2phth=2&2phthreat=19-20%2Fx2&2phxcrit=-10.5&2phcrit=on&2phfocus=on&2phspec=on&2ohd=&2ohth=&2ohthreat=&2ohxcrit=&2str=30&2dex=&2sneakpct=&2sneakd=&2aoopct=&2cleavepct=&2circlekickpct=&report=on&maxac=60[/url] Again, you'll see that the Falchion wins - and, generally, wins pretty well, against *trivial* foes - those against whom a roll of a 1 is the only way to miss, even on the third of three attacks. As the required roll increases, the Falchion's lead decreases. The crossover point is, roughly, AC 40. For our boys, that's a roll of *8* required to hit on the primary attack and 18 on the tertiary. For all ACs higher than that, greatsword wins. It's never as far ahead of the falchion as the falchion was initially ahead of the greatsword but that basically reveals one thing: Against foes who are within the normal limits of your CR, the Falchion is roughly equivalent and is in fact slightly behind the Greatsword *if* Keen and Improved Critical stack. [/QUOTE]
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