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D&D Older Editions, OSR, & D&D Variants
Spell/Rule Changes from 3.0 to 3.5 -- How did we survive 3.0?
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<blockquote data-quote="Lamoni" data-source="post: 1793296" data-attributes="member: 12680"><p>Wow, 5 pages now.</p><p></p><p>Thought I'd chime in. The problem with improved critical stacking with keen wasn't really a problem by the numbers... only a problem with perception. When someone says that they score a critical, you think that means they do a lot of damage. If someone is doing twice as many criticals, you assume that they are doing a lot more damage.</p><p></p><p>I also like having a critical hit mean that you hit a critical area on your opponent. When you can hit 5 critical points on your opponent and they are still standing, that doesn't make as much sense to me. I like critical hits to be more rare... not rare in 'just once a day', but rare in 'seldom more than once against the same opponent'. Not letting them stack also doesn't hurt anyone... now they just get a different feat that is beneficial, or stack on a different +1 enhancement to their weapon.</p><p></p><p>As to the topic, I love 3.5. There are many changes that I don't understand why they made the change, but I also see no problem with the new way of doing it. There are a few things that still haven't been perfected yet, but I see no reason to shun all of v3.5 because it isn't perfect. When the next edition comes out, it too will fix things that didn't need fixing, not quite fix some things, and it will add things that could turn into problems. 3.5 is a nice improvement though and I can't see going back to 3.0... even if my books were all destroyed, I would still play 3.5 with just the SRD.</p></blockquote><p></p>
[QUOTE="Lamoni, post: 1793296, member: 12680"] Wow, 5 pages now. Thought I'd chime in. The problem with improved critical stacking with keen wasn't really a problem by the numbers... only a problem with perception. When someone says that they score a critical, you think that means they do a lot of damage. If someone is doing twice as many criticals, you assume that they are doing a lot more damage. I also like having a critical hit mean that you hit a critical area on your opponent. When you can hit 5 critical points on your opponent and they are still standing, that doesn't make as much sense to me. I like critical hits to be more rare... not rare in 'just once a day', but rare in 'seldom more than once against the same opponent'. Not letting them stack also doesn't hurt anyone... now they just get a different feat that is beneficial, or stack on a different +1 enhancement to their weapon. As to the topic, I love 3.5. There are many changes that I don't understand why they made the change, but I also see no problem with the new way of doing it. There are a few things that still haven't been perfected yet, but I see no reason to shun all of v3.5 because it isn't perfect. When the next edition comes out, it too will fix things that didn't need fixing, not quite fix some things, and it will add things that could turn into problems. 3.5 is a nice improvement though and I can't see going back to 3.0... even if my books were all destroyed, I would still play 3.5 with just the SRD. [/QUOTE]
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Spell/Rule Changes from 3.0 to 3.5 -- How did we survive 3.0?
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