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Spell/Rule Changes from 3.0 to 3.5 -- How did we survive 3.0?
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<blockquote data-quote="Nail" data-source="post: 1796780" data-attributes="member: 224"><p>Right. Civil it will be, sir-rah!</p><p></p><p>Back OT: I'm beginning to think that stacking Improved Crit. and the Keen weapon enhancement ain't so bad. All of my number crunching shows that. Even with Power Attack. (Adding favored enemy bonuses and the like can make it obsene, however.) </p><p></p><p>...And yet, I seem to remember several threads on ENWorld about how stacking crit ranges (in 3.0e) was so easy <u>and</u> an Uber-tactic. Was this just in relation to several prestige classes now expunged or fixed for 3.5e? <span style="color: lime"><memory failure: please reboot> </span> Anyone?</p><p></p><p></p><p></p><p>On another note: Could someone spell out for me why the "animal buff" spells would be "real 2nd level spells" if their durations were 10 min/lvl? Surely once we reach that level of duration they become (with a Rod of Extend Spell or the like) a nearly "always on" spell?</p><p></p><p>As I see it, both 1 min/lvl and 10 min/lvl duration <em>both</em> imply that you know "combat's about to start". Are most of you impying the spell is only good if you can use it for 2 combats? Or are you saying the spells are only worth it if they can be on for most of the day? </p><p></p><p></p><p>OTOH: How about this idea:</p><p>Compare 2 magic items. One is Gloves of Dexterity +4, and one is a set of Gloves that has a continuous <em>Cat's Grace</em>.</p><p></p><p>Gloves of Dexerity +4 --> Market Price = 16,000 gp</p><p>Gloves of <em>Cat's Grace</em> --> Market Price = 24,000gp</p><p></p><p>{For the second item, the formula for the cost is: </p><p> 2(spell level) * 3(caster level) * 2000gp(continuous) * 2(spell duration in minutes)}</p><p></p><p>If the <em>Cat's Grace</em> spell had a duration of 10 min/lvl (instead of 1 minute/level), then the cost would be (12,000gp x 1.5) 18,000gp.</p><p></p><p>Huh.</p></blockquote><p></p>
[QUOTE="Nail, post: 1796780, member: 224"] Right. Civil it will be, sir-rah! Back OT: I'm beginning to think that stacking Improved Crit. and the Keen weapon enhancement ain't so bad. All of my number crunching shows that. Even with Power Attack. (Adding favored enemy bonuses and the like can make it obsene, however.) ...And yet, I seem to remember several threads on ENWorld about how stacking crit ranges (in 3.0e) was so easy [u]and[/u] an Uber-tactic. Was this just in relation to several prestige classes now expunged or fixed for 3.5e? [color=lime]<memory failure: please reboot> [/color] Anyone? On another note: Could someone spell out for me why the "animal buff" spells would be "real 2nd level spells" if their durations were 10 min/lvl? Surely once we reach that level of duration they become (with a Rod of Extend Spell or the like) a nearly "always on" spell? As I see it, both 1 min/lvl and 10 min/lvl duration [i]both[/i] imply that you know "combat's about to start". Are most of you impying the spell is only good if you can use it for 2 combats? Or are you saying the spells are only worth it if they can be on for most of the day? OTOH: How about this idea: Compare 2 magic items. One is Gloves of Dexterity +4, and one is a set of Gloves that has a continuous [i]Cat's Grace[/i]. Gloves of Dexerity +4 --> Market Price = 16,000 gp Gloves of [i]Cat's Grace[/i] --> Market Price = 24,000gp {For the second item, the formula for the cost is: 2(spell level) * 3(caster level) * 2000gp(continuous) * 2(spell duration in minutes)} If the [i]Cat's Grace[/i] spell had a duration of 10 min/lvl (instead of 1 minute/level), then the cost would be (12,000gp x 1.5) 18,000gp. Huh. [/QUOTE]
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Spell/Rule Changes from 3.0 to 3.5 -- How did we survive 3.0?
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