Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Spell Save DC Based on Character Level
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="erf_beto" data-source="post: 3368536" data-attributes="member: 47533"><p>I've thought about this several times, so i'm curious about what will come up in this thread.</p><p></p><p>Well, here's some math:</p><p></p><p>[code]</p><p>spell Min ability Min Min CL/2 Fix</p><p>level score mod DC CL DC</p><p> </p><p>0 10 0 10 1 0 10</p><p>1 11 0 11 1 0 10</p><p>2 12 1 13 3 1 12</p><p>3 13 1 14 5 2 13</p><p>4 14 2 16 7 3 15</p><p>5 15 2 17 9 4 16</p><p>6 16 3 19 11 5 18</p><p>7 17 3 20 13 6 19</p><p>8 18 4 22 15 7 21</p><p>9 19 4 23 17 8 22</p><p></p><p>[/code]</p><p></p><p>The 'Min DC' column represents the minimum DC for each spell level (acording to minimum ability scores and modifiers required to cast a spell of a particular level), and the 'Fix DC' is the one fixed by your aproach. Of course, those are minimum values, but in both scenarios, DCs are adjusted by high ability modifiers, so it evens out i guess.</p><p></p><p>I rounded 'half caster level' down, but if you round up you end up with (maximum) 'spell level', then the original and fixed DCs are the same.</p><p></p><p>What you propose is that every spell is cast with the highest DC you can get (that is, the DC of your highest spell level). That's ok for your highest spells (it's preety much the same), but the lower levels can get a huge boost: from a 14 DC you jump to a 22 DC, for 0 level spells. And that's only assuming a 17th level wizard, with a 19 Int - wich is hardly what we see. </p><p></p><p>At first, I thought "well, DCs are gonna be high, so you should increase everyone's save bonus". But that would mean you get to save against high level spells much easier - not to mention traps! - so thats not a good idea. You could cap the power of spells like in the spellpoint variant: they function basicaly as if you were the minimum level required to cast them, so even though the DCs would skyhigh, the end result would not - of course, some spells would be broken either way, you just cant foresee everything <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> . </p><p></p><p>But maybe the spells werent designed to function that way. Wich is a shame anyway :\ 18th level wizards with Int 18 cast a 1st level spell preety much the same way a 1st level wizard with Int 18 does, and it doenst seem to matter the ammount of years the first spent studying that very spell, or magic itself... unless he has a feat for it.</p><p></p><p>cheers,</p><p>beto</p></blockquote><p></p>
[QUOTE="erf_beto, post: 3368536, member: 47533"] I've thought about this several times, so i'm curious about what will come up in this thread. Well, here's some math: [code] spell Min ability Min Min CL/2 Fix level score mod DC CL DC 0 10 0 10 1 0 10 1 11 0 11 1 0 10 2 12 1 13 3 1 12 3 13 1 14 5 2 13 4 14 2 16 7 3 15 5 15 2 17 9 4 16 6 16 3 19 11 5 18 7 17 3 20 13 6 19 8 18 4 22 15 7 21 9 19 4 23 17 8 22 [/code] The 'Min DC' column represents the minimum DC for each spell level (acording to minimum ability scores and modifiers required to cast a spell of a particular level), and the 'Fix DC' is the one fixed by your aproach. Of course, those are minimum values, but in both scenarios, DCs are adjusted by high ability modifiers, so it evens out i guess. I rounded 'half caster level' down, but if you round up you end up with (maximum) 'spell level', then the original and fixed DCs are the same. What you propose is that every spell is cast with the highest DC you can get (that is, the DC of your highest spell level). That's ok for your highest spells (it's preety much the same), but the lower levels can get a huge boost: from a 14 DC you jump to a 22 DC, for 0 level spells. And that's only assuming a 17th level wizard, with a 19 Int - wich is hardly what we see. At first, I thought "well, DCs are gonna be high, so you should increase everyone's save bonus". But that would mean you get to save against high level spells much easier - not to mention traps! - so thats not a good idea. You could cap the power of spells like in the spellpoint variant: they function basicaly as if you were the minimum level required to cast them, so even though the DCs would skyhigh, the end result would not - of course, some spells would be broken either way, you just cant foresee everything :p . But maybe the spells werent designed to function that way. Wich is a shame anyway :\ 18th level wizards with Int 18 cast a 1st level spell preety much the same way a 1st level wizard with Int 18 does, and it doenst seem to matter the ammount of years the first spent studying that very spell, or magic itself... unless he has a feat for it. cheers, beto [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Spell Save DC Based on Character Level
Top