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General Tabletop Discussion
*Pathfinder & Starfinder
Spell Save DC Based on Character Level
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<blockquote data-quote="Ilium" data-source="post: 3368784" data-attributes="member: 40124"><p>Yep, I think that's the point. Sleep cast by an archmage should work better than Sleep cast by a 1st-level newbie. In both cases, the power of the spell is limited (only affects a few Hit Dice) but when the archmage tries to put the town guard to sleep, they darn well go to sleep! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>This IS a boost to spellcasters, but since the spells themselves often have limitations built in (like damage caps, etc.) it's still often necessary to use higher level spells to overcome level-appropriate challenges.</p><p></p><p>As far as balancing it goes...I'm not sure it's necessary. I don't think this will really make casters any more powerful, in the sense that they won't really affect level-appropriate encounters more than they do now, but it will make them completely dominant when facing low-CR encounters (as, perhaps, they should be). It would take playtesting to be sure.</p></blockquote><p></p>
[QUOTE="Ilium, post: 3368784, member: 40124"] Yep, I think that's the point. Sleep cast by an archmage should work better than Sleep cast by a 1st-level newbie. In both cases, the power of the spell is limited (only affects a few Hit Dice) but when the archmage tries to put the town guard to sleep, they darn well go to sleep! :) This IS a boost to spellcasters, but since the spells themselves often have limitations built in (like damage caps, etc.) it's still often necessary to use higher level spells to overcome level-appropriate challenges. As far as balancing it goes...I'm not sure it's necessary. I don't think this will really make casters any more powerful, in the sense that they won't really affect level-appropriate encounters more than they do now, but it will make them completely dominant when facing low-CR encounters (as, perhaps, they should be). It would take playtesting to be sure. [/QUOTE]
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