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Spell Save DC Based on Character Level
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<blockquote data-quote="Plane Sailing" data-source="post: 3374460" data-attributes="member: 114"><p>I 've used a variation on this very effectively:</p><p></p><p>10 + spell level + half caster level.</p><p></p><p>the casting attribute gets taken out of the equation for save DCs (although it is still necessary for bonus spells and for being able to cast spells of a certain complexity of course).</p><p></p><p>The nice thing about this is that spell DCs grow naturally with the caster, rather than hopping up every time they are able to get a stat bump of one kind or another. It also means that an 18th level wizards charm persons are much harder to resist than a 1st level apprentices charm persons, even if the two have exactly the same intelligence.</p><p></p><p>Taking the ability bonus out of the equation is the key to keeping it balanced (e.g. this method tops out at adding +10 to save DC at 20th level, the standard method could add anything from +4 (Int 18) to +12 (Int 18 + 5 stat raises, +6 headband + 5 inherent bonuses from wishes = Int 33, with a huge cost associated)</p><p></p><p></p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 3374460, member: 114"] I 've used a variation on this very effectively: 10 + spell level + half caster level. the casting attribute gets taken out of the equation for save DCs (although it is still necessary for bonus spells and for being able to cast spells of a certain complexity of course). The nice thing about this is that spell DCs grow naturally with the caster, rather than hopping up every time they are able to get a stat bump of one kind or another. It also means that an 18th level wizards charm persons are much harder to resist than a 1st level apprentices charm persons, even if the two have exactly the same intelligence. Taking the ability bonus out of the equation is the key to keeping it balanced (e.g. this method tops out at adding +10 to save DC at 20th level, the standard method could add anything from +4 (Int 18) to +12 (Int 18 + 5 stat raises, +6 headband + 5 inherent bonuses from wishes = Int 33, with a huge cost associated) Cheers [/QUOTE]
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