Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Spell scaling in 5E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Inez Hull" data-source="post: 6343004" data-attributes="member: 5114"><p>I'm very much a fan of what's been done with spellcasting in general in 5E however I'm surprised that the options for scaling spells wasn't taken a step further, like in a game such as HARP where all more advanced versions of a spell are simply scaled up versions of a base spell. </p><p></p><p>For an example I've worked up Light with multiple scaling options, kind of like metamagic feats that don't need the feat and are specific to the spell. </p><p></p><p><strong>Light</strong></p><p>Evocation cantrip</p><p></p><p>Casting Time: 1 action</p><p>Range: Touch</p><p>Components: V, M</p><p>Duration: Concentration, up to 1 hour. </p><p></p><p>You touch of one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20 foot radius and dim light for an additional 20 feet. The light can be coloured as you like. Completely covering the object with something opaque blocks the light. If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell. </p><p><strong>Scaling options</strong></p><p><em>Duration</em></p><p>1 additional level - 8 hours, the spell ends if you dismiss it as an action.</p><p>2 additional levels - until dispelled.</p><p><em>Range</em></p><p>1 additional level - 30 feet. Can be used to target a hostile creature's eyes. The creature must succeed on a Dexterity saving throw or gain the Blinded condition. </p><p><em>Effect </em></p><p>3 additional levels - Light as bright as full daylight in a 60 foot radius and dim light for an additional 60 feet. </p><p></p><p>The cantrip version has been scaled down and the equivalent of Light, Continual Light and Daylight from previous editions can be cast by adding levels to the base spell. By adding <em>range</em> the old school tactic of casting light in an opponents eyes can be replicated as a 1st level spell (however will require Concentration unless cast as a 2nd level spell). </p><p></p><p>Obviously making changes like this increases the versatility of each spell prepared, however it only creates depth in one type of spell. In addition to flexibility this would also some spells to be cut completely (any of the mass spells for instance)</p><p></p><p>Anyway, just an idea, curious what people think...</p></blockquote><p></p>
[QUOTE="Inez Hull, post: 6343004, member: 5114"] I'm very much a fan of what's been done with spellcasting in general in 5E however I'm surprised that the options for scaling spells wasn't taken a step further, like in a game such as HARP where all more advanced versions of a spell are simply scaled up versions of a base spell. For an example I've worked up Light with multiple scaling options, kind of like metamagic feats that don't need the feat and are specific to the spell. [B]Light[/B] Evocation cantrip Casting Time: 1 action Range: Touch Components: V, M Duration: Concentration, up to 1 hour. You touch of one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20 foot radius and dim light for an additional 20 feet. The light can be coloured as you like. Completely covering the object with something opaque blocks the light. If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell. [B]Scaling options[/B] [I]Duration[/I] 1 additional level - 8 hours, the spell ends if you dismiss it as an action. 2 additional levels - until dispelled. [I]Range[/I] 1 additional level - 30 feet. Can be used to target a hostile creature's eyes. The creature must succeed on a Dexterity saving throw or gain the Blinded condition. [I]Effect [/I] 3 additional levels - Light as bright as full daylight in a 60 foot radius and dim light for an additional 60 feet. The cantrip version has been scaled down and the equivalent of Light, Continual Light and Daylight from previous editions can be cast by adding levels to the base spell. By adding [I]range[/I] the old school tactic of casting light in an opponents eyes can be replicated as a 1st level spell (however will require Concentration unless cast as a 2nd level spell). Obviously making changes like this increases the versatility of each spell prepared, however it only creates depth in one type of spell. In addition to flexibility this would also some spells to be cut completely (any of the mass spells for instance) Anyway, just an idea, curious what people think... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Spell scaling in 5E
Top