Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Spell Scrolls: How Many Mystic Ciphers Are There?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hriston" data-source="post: 7360409" data-attributes="member: 6787503"><p>Well, it isn't inconceivable that an apprentice spellcaster has devoted many years of study to acquiring the means of unlocking all the mystic ciphers they may encounter in their career that apply to their class's spell list, so I included it because it's a relatively simple option conceptually and allows for different casting classes sharing some spells but not others. What I don't like about this option, though, is by tying the cipher to the individual spell it creates the odd situation that the spellcaster has learned the cipher without learning the only spell to which it pertains. That and the inordinate number of ciphers it would require to exist. I imagine, however, that a reasonable answer to the question asked by the OP may lie somewhere between this and the second option.</p><p></p><p></p><p></p><p>This is one of the reasons I started thinking about this issue. After reading the item description and understanding that the same scroll could be read by members of different classes who nevertheless derived the ability to read the scroll from their separate classes, I was left with the mental image of a spell scroll as sort of a Rosetta Stone, containing multiple version of the spell, each one written in the cipher of a different class. I hadn't considered the process involved in creating such an item, but I suppose multi-classed individuals could accomplish it.</p><p></p><p></p><p></p><p>I'm not sure what you mean here. The way I imagine it, the ciphers were invented or discovered by individuals, and their use has been disseminated through time until we arrive at the present state of affairs. It makes sense to me that spellcasters that have different areas of expertise would have bodies of knowledge that are shared across disciplines, while others are passed down only through specific traditions.</p><p></p><p><s></s></p><p><s></s></p><p><s>I'm not convinced that the only way to play this as written is to handwave it "because magic". It is a very playable way of limiting who can utilize the scroll, however, ultimately probably because it's so easy to ignore.</s></p></blockquote><p></p>
[QUOTE="Hriston, post: 7360409, member: 6787503"] Well, it isn't inconceivable that an apprentice spellcaster has devoted many years of study to acquiring the means of unlocking all the mystic ciphers they may encounter in their career that apply to their class's spell list, so I included it because it's a relatively simple option conceptually and allows for different casting classes sharing some spells but not others. What I don't like about this option, though, is by tying the cipher to the individual spell it creates the odd situation that the spellcaster has learned the cipher without learning the only spell to which it pertains. That and the inordinate number of ciphers it would require to exist. I imagine, however, that a reasonable answer to the question asked by the OP may lie somewhere between this and the second option. This is one of the reasons I started thinking about this issue. After reading the item description and understanding that the same scroll could be read by members of different classes who nevertheless derived the ability to read the scroll from their separate classes, I was left with the mental image of a spell scroll as sort of a Rosetta Stone, containing multiple version of the spell, each one written in the cipher of a different class. I hadn't considered the process involved in creating such an item, but I suppose multi-classed individuals could accomplish it. I'm not sure what you mean here. The way I imagine it, the ciphers were invented or discovered by individuals, and their use has been disseminated through time until we arrive at the present state of affairs. It makes sense to me that spellcasters that have different areas of expertise would have bodies of knowledge that are shared across disciplines, while others are passed down only through specific traditions. [S] I'm not convinced that the only way to play this as written is to handwave it "because magic". It is a very playable way of limiting who can utilize the scroll, however, ultimately probably because it's so easy to ignore.[/s] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Spell Scrolls: How Many Mystic Ciphers Are There?
Top