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<blockquote data-quote="StreamOfTheSky" data-source="post: 4996404" data-attributes="member: 35909"><p>From my experience, the char op boards have gotten better in the past few years. They tend to take into account what could and could not be done in a normal game, even if it's legal by the rules. They once even had a seperate forum for "theoretical builds" versus ones you could probably use in a game without the DM wanting to strangle you. On the spell threads, they're usually quick to point out which spells, while powerful, they won't cover simply because they're so broken no sane DM would allow them anyway. I don't think anyone on those boards actually thinks Pun-Pun or the like could actually be played, or even should be even if you had a willing DM (unless the game was meant to just be that crazy). A lot of the spell suggestions on the optimization threads are pretty sound with those restrictions, as the above poster said, dispel magic and haste really are good picks. I don't agree with them on everything (in particular, I love using Mindless Rage with flight as a level 2 save-or-lose, but they typically pan the spell as useless <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> ), direct damage usefulness being one of those cases.</p><p></p><p>And they tend to be pretty cool with "pointless optimization" just for fun. Such as someone who really wants to play a CW Samurai but yet not suck (the pointless part being that they could just play something else instead of the effort), or purely mental exercises, like making the greatest basket weaver to ever live. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4996404, member: 35909"] From my experience, the char op boards have gotten better in the past few years. They tend to take into account what could and could not be done in a normal game, even if it's legal by the rules. They once even had a seperate forum for "theoretical builds" versus ones you could probably use in a game without the DM wanting to strangle you. On the spell threads, they're usually quick to point out which spells, while powerful, they won't cover simply because they're so broken no sane DM would allow them anyway. I don't think anyone on those boards actually thinks Pun-Pun or the like could actually be played, or even should be even if you had a willing DM (unless the game was meant to just be that crazy). A lot of the spell suggestions on the optimization threads are pretty sound with those restrictions, as the above poster said, dispel magic and haste really are good picks. I don't agree with them on everything (in particular, I love using Mindless Rage with flight as a level 2 save-or-lose, but they typically pan the spell as useless :( ), direct damage usefulness being one of those cases. And they tend to be pretty cool with "pointless optimization" just for fun. Such as someone who really wants to play a CW Samurai but yet not suck (the pointless part being that they could just play something else instead of the effort), or purely mental exercises, like making the greatest basket weaver to ever live. :) [/QUOTE]
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