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General Tabletop Discussion
*Dungeons & Dragons
Spell slots or spell points? Which do you prefer and why?
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<blockquote data-quote="Mercule" data-source="post: 6568362" data-attributes="member: 5100"><p>Sliding scale. I think I like the 5E mode better than either end of the scale.</p><p></p><p>I hate pure slot casters and refused to play casters in 1E/2E until the Options books came out. My transmuter (don't think it was a true specialist, but it might as well have been) that used the fatigue system was a riot. Fatigue easily kept me balanced to one or two good tricks per scene, but I could actually do something without being psychic. Not sure that'd work for an evoker-type, though.</p><p></p><p>I also enjoyed the 3E sorcerer and psion, though the psion felt "off" in ways I can no longer recall.</p><p></p><p>Other games have limited casters with skill rolls, sanity checks, fatigue, paradox, etc. Most of the time, those systems work well for what the game is trying to flavor. Most of the time, I prefer those means of balance, but I'm not sure they'd work in D&D without a lot of rebalancing in other parts of the system. Which gets me back to think 5E has the best version, so far.</p></blockquote><p></p>
[QUOTE="Mercule, post: 6568362, member: 5100"] Sliding scale. I think I like the 5E mode better than either end of the scale. I hate pure slot casters and refused to play casters in 1E/2E until the Options books came out. My transmuter (don't think it was a true specialist, but it might as well have been) that used the fatigue system was a riot. Fatigue easily kept me balanced to one or two good tricks per scene, but I could actually do something without being psychic. Not sure that'd work for an evoker-type, though. I also enjoyed the 3E sorcerer and psion, though the psion felt "off" in ways I can no longer recall. Other games have limited casters with skill rolls, sanity checks, fatigue, paradox, etc. Most of the time, those systems work well for what the game is trying to flavor. Most of the time, I prefer those means of balance, but I'm not sure they'd work in D&D without a lot of rebalancing in other parts of the system. Which gets me back to think 5E has the best version, so far. [/QUOTE]
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Community
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*Dungeons & Dragons
Spell slots or spell points? Which do you prefer and why?
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