Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Spell slots or spell points? Which do you prefer and why?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="evilbob" data-source="post: 6572152" data-attributes="member: 9789"><p>Points. I'll never go back.</p><p></p><p>To be fair, if you were able to browse my post history from years ago you'd see I've been trying to make spell points work <em>forever</em>. They didn't work in 3.5 because spells went up in power too quickly. But 5.0 does it right, and points work very well.</p><p></p><p>They're only more complex if you've already figured out how slots work. Slots aren't intuitive whatsoever, but points are - so I'd be interested in hearing how anyone who isn't used to slots did with it. I'd suspect they'd be fine.</p><p></p><p>It's funny that people think level 1 spells getting abused is the worst thing about them. No one is going to cast level 1 spells in combat all day long. And people worry that you'd nova and then hope to rest. But generally I don't see that, either. When you know all your points power all your spells, you tend to play more conservatively, because you don't know how much you'll REALLY need later. With slots, you know that you have a certain power level available all the time; with points you know you could overextend easily. I think it all works out.</p><p></p><p>It definitely allows for more powerful spells to go more often, and that's fine with me, because it makes magic just that much more interesting. It's also INCREDIBLY more freeing to not be tied to slots.</p><p></p><p>Anyway I'm obviously biased but points all the way for me.</p></blockquote><p></p>
[QUOTE="evilbob, post: 6572152, member: 9789"] Points. I'll never go back. To be fair, if you were able to browse my post history from years ago you'd see I've been trying to make spell points work [i]forever[/i]. They didn't work in 3.5 because spells went up in power too quickly. But 5.0 does it right, and points work very well. They're only more complex if you've already figured out how slots work. Slots aren't intuitive whatsoever, but points are - so I'd be interested in hearing how anyone who isn't used to slots did with it. I'd suspect they'd be fine. It's funny that people think level 1 spells getting abused is the worst thing about them. No one is going to cast level 1 spells in combat all day long. And people worry that you'd nova and then hope to rest. But generally I don't see that, either. When you know all your points power all your spells, you tend to play more conservatively, because you don't know how much you'll REALLY need later. With slots, you know that you have a certain power level available all the time; with points you know you could overextend easily. I think it all works out. It definitely allows for more powerful spells to go more often, and that's fine with me, because it makes magic just that much more interesting. It's also INCREDIBLY more freeing to not be tied to slots. Anyway I'm obviously biased but points all the way for me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Spell slots or spell points? Which do you prefer and why?
Top