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Spell specialization Feat
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<blockquote data-quote="Dragonsbane" data-source="post: 8110681" data-attributes="member: 6775188"><p>I often read about concentration spells and never to allow 2 or more, but I don't get it. The DM uses the same rules!</p><p></p><p>Thus, I suggest this from my homebrew rules:</p><h3>Concentration</h3><p>As spellcasters gain in power, they can concentrate on more than one spell at a time, as follows:</p><p>Caster Level # of Concentration Spells</p><p>1 - 1 spell</p><p>9+ - 2 spells</p><p>18+ - 3 spells</p><p></p><p>Readying an action does not count against the limit of concentration spells. You do not hold the spell, bur rather cast it fully when your delayed/readied action occurs.</p><p></p><p>Concentration checks have an additional +2 to their DC per concentration spell maintained past the first.</p><p></p><p>This allows the DM to use 2 or 3 concentration spells with high level casters against the PCs. Imagine the combinations! Most people don't even play much high level, so at most the players will have 2 at once, while plenty of NPCs will have 2 or 3 at once, and much earlier. Yes, in my gameworld lore casters are more powerful <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As far as Spell Focus feats, we use this:</p><p></p><h4>Spell Focus</h4><p><em>Spells you cast of a particular school are more difficult to resist.</em></p><p><em>Prerequisite: The ability to cast at least one spell</em></p><ul> <li data-xf-list-type="ul">Choose a school of magic. Add an additional +1 bonus to the DC of saving throws against spells from the school of magic you select.</li> <li data-xf-list-type="ul">You gain advantage on all saves against that school of magic.</li> </ul></blockquote><p></p>
[QUOTE="Dragonsbane, post: 8110681, member: 6775188"] I often read about concentration spells and never to allow 2 or more, but I don't get it. The DM uses the same rules! Thus, I suggest this from my homebrew rules: [HEADING=2]Concentration[/HEADING] As spellcasters gain in power, they can concentrate on more than one spell at a time, as follows: Caster Level # of Concentration Spells 1 - 1 spell 9+ - 2 spells 18+ - 3 spells Readying an action does not count against the limit of concentration spells. You do not hold the spell, bur rather cast it fully when your delayed/readied action occurs. Concentration checks have an additional +2 to their DC per concentration spell maintained past the first. This allows the DM to use 2 or 3 concentration spells with high level casters against the PCs. Imagine the combinations! Most people don't even play much high level, so at most the players will have 2 at once, while plenty of NPCs will have 2 or 3 at once, and much earlier. Yes, in my gameworld lore casters are more powerful :) As far as Spell Focus feats, we use this: [HEADING=3]Spell Focus[/HEADING] [I]Spells you cast of a particular school are more difficult to resist. Prerequisite: The ability to cast at least one spell[/I] [LIST] [*]Choose a school of magic. Add an additional +1 bonus to the DC of saving throws against spells from the school of magic you select. [*]You gain advantage on all saves against that school of magic. [/LIST] [/QUOTE]
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