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General Tabletop Discussion
*Pathfinder & Starfinder
Spell Storing and Multiple Rays
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<blockquote data-quote="Hypersmurf" data-source="post: 3488035" data-attributes="member: 1656"><p>The Ring of Spell Storing explicitly specifies that the stored spell is cast at minimum caster level.</p><p></p><p>The Spell Storing Melee Weapon Special Ability doesn't specify. Which leaves us with three possibilities:</p><p></p><p>1. The Ring sets a precedent, and in the absence of a specific rule, we should use the precedent. Minimum caster level.</p><p></p><p>2. The Ring specifies, and the Melee Weapon Special Ability does not, which indicates they should be treated differently. Use the caster level of the spell that is stored in the weapon.</p><p></p><p>3. The Ring specifies, and the Melee Weapon Special Ability does not, which indicates they should be treated differently. Since the weapon possessing the ability has a caster level, and it is the weapon that casts the spell per the ability description, we should take into account what that means:</p><p></p><p><em><strong>Caster Level:</strong> The next item in a notational entry gives the caster level of the item, indicating its relative power. The caster level determines the item’s saving throw bonus, as well as range or other level-dependent aspects of the powers of the item (if variable). </em></p><p></p><p>So we end up with three possible answers, assuming a +1 Spell Storing weapon (CL 12):</p><p>CL 3 (minimum to cast Scorching Ray)</p><p>CL 11 (caster level of the spell that was stored at the time it was stored)</p><p>CL 12 (caster level of the weapon)</p><p></p><p>I'm personally inclined to go with option 1, since I feel the Ring demonstrates how spell storing is intended to operate. But you could support all three answers.</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 3488035, member: 1656"] The Ring of Spell Storing explicitly specifies that the stored spell is cast at minimum caster level. The Spell Storing Melee Weapon Special Ability doesn't specify. Which leaves us with three possibilities: 1. The Ring sets a precedent, and in the absence of a specific rule, we should use the precedent. Minimum caster level. 2. The Ring specifies, and the Melee Weapon Special Ability does not, which indicates they should be treated differently. Use the caster level of the spell that is stored in the weapon. 3. The Ring specifies, and the Melee Weapon Special Ability does not, which indicates they should be treated differently. Since the weapon possessing the ability has a caster level, and it is the weapon that casts the spell per the ability description, we should take into account what that means: [i][b]Caster Level:[/b] The next item in a notational entry gives the caster level of the item, indicating its relative power. The caster level determines the item’s saving throw bonus, as well as range or other level-dependent aspects of the powers of the item (if variable). [/i] So we end up with three possible answers, assuming a +1 Spell Storing weapon (CL 12): CL 3 (minimum to cast Scorching Ray) CL 11 (caster level of the spell that was stored at the time it was stored) CL 12 (caster level of the weapon) I'm personally inclined to go with option 1, since I feel the Ring demonstrates how spell storing is intended to operate. But you could support all three answers. -Hyp. [/QUOTE]
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