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Spell Suggestions for 7th-level Cleric?
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<blockquote data-quote="Elethiomel" data-source="post: 4696682" data-attributes="member: 49897"><p>Okay, here are some spell choices from the Spell Compendium relevant for a 7th level cleric:</p><p>Panacea removes most status effects not covered by Lesser Restoration. 4th level spell.</p><p>Recitation is a nice AOE buff spell. 4th level.</p><p>Undead Bane Weapon. Just what it says on the tin. 4th level. Very handy when you can't turn undead.</p><p>Blindsight. Excellent for underdark use, especially if you don't want everyone with line of sight to you to know exactly who and where you are. 3rd level.</p><p></p><p>As you say both 7th and 13th level I will include my original list too:</p><p>These are all from the spell compendium:</p><p></p><p>Blood to Water is an extremely nasty offensive spell that has the same nice targetting clause as Horrid Wilting. 2d6 con damage on a failed fort save on up to five enemies.</p><p></p><p>Greater Plane Shift is perfect for exploration in a hostile environment - it's an accurate Plane Shift. May be overkill to put some of your highest level spells into "safe resting".</p><p></p><p>Brilliant Blade is an excellent if situational buff spell.</p><p></p><p>Renewal Pact costs 500g a cast, but it's permanent until triggered. It will cure any relevant status condition through a triggered Panacea as soon as one of the applicable effects are affecting the target. Very nice if you have someone in the party who'd be very destructive under the effect of - say - Insanity, or very hard to get out of some of the other conditions (yourself, for instance, if there are no others in the party that can remove these conditions).</p></blockquote><p></p>
[QUOTE="Elethiomel, post: 4696682, member: 49897"] Okay, here are some spell choices from the Spell Compendium relevant for a 7th level cleric: Panacea removes most status effects not covered by Lesser Restoration. 4th level spell. Recitation is a nice AOE buff spell. 4th level. Undead Bane Weapon. Just what it says on the tin. 4th level. Very handy when you can't turn undead. Blindsight. Excellent for underdark use, especially if you don't want everyone with line of sight to you to know exactly who and where you are. 3rd level. As you say both 7th and 13th level I will include my original list too: These are all from the spell compendium: Blood to Water is an extremely nasty offensive spell that has the same nice targetting clause as Horrid Wilting. 2d6 con damage on a failed fort save on up to five enemies. Greater Plane Shift is perfect for exploration in a hostile environment - it's an accurate Plane Shift. May be overkill to put some of your highest level spells into "safe resting". Brilliant Blade is an excellent if situational buff spell. Renewal Pact costs 500g a cast, but it's permanent until triggered. It will cure any relevant status condition through a triggered Panacea as soon as one of the applicable effects are affecting the target. Very nice if you have someone in the party who'd be very destructive under the effect of - say - Insanity, or very hard to get out of some of the other conditions (yourself, for instance, if there are no others in the party that can remove these conditions). [/QUOTE]
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Spell Suggestions for 7th-level Cleric?
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