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Level Up: Advanced 5th Edition (A5E)
Spell Themes
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<blockquote data-quote="Haldrik" data-source="post: 8079213" data-attributes="member: 6694221"><p>[The first three posts are still a work in progress, as the spells continue to sort into salient themes. So far, the thematic spell lists in the second post include the spells for the Student tier (slot levels 0, 1 and 2), and the Expert tier (slot 3 and 4).]</p><p></p><p></p><p></p><p>This thread seeks to tag every official spell by theme.</p><p></p><p><em>Spell Themes</em></p><table style='width: 100%'><tr><td><strong>MIND</strong></td><td><strong>LIFE</strong></td><td><strong>ELEMENT</strong></td></tr><tr><td><br /> <strong>Divination (Prescient)</strong><br /> (knowledge, intuition, truth, detection, clairsentience, outofbody, foresee, fate, curse, probability)<br /> <br /> <br /> <strong>Aster (Philosopher)</strong><br /> (aster, astral, thought stuff, thought construct, language, speech, culture, social construct, ideal, ethics, alignment, philosophy, religion, sacred, symbol, paradigm, archetype, pattern, logic)<br /> <br /> <br /> <strong>Astral Spirits</strong><br /> (aster, astral, intellect, celestial, angel, summon / control celestial, infernal, fiend, devil, aberrant, demon, summon / control infernal)</td><td><br /> <strong>Spellcasting</strong><br /> (intention, synchronicity, spellcasting, magical aura, magic item, dispel, antimagic)<br /> <br /> <strong>Health (Healer)</strong><br /> (regeneration, hp, vigor, health, rest, restoration, resurrection)<br /> <br /> <strong>Medicine</strong><br /> <span style="font-size: 12px"><strong><em>Damage type: poison</em></strong></span><br /> (poison, toxin)<br /> <strong><em><span style="font-size: 12px">Sickness</span></em></strong><br /> (poisoned condition, paralyzed, disease, exhaustion)</td><td><br /> <strong>Space (Traveler)</strong><br /> <span style="font-size: 10px"><em>• space element, vacuum, emptiness<br /> • soil motion, motionless place </em></span><br /> <span style="font-size: 12px"><strong><em>Space-time</em></strong></span><br /> (space, time, remote, far distance, planar travel, time travel, demiplane, extradimensional space)<br /> <span style="font-size: 12px"><strong><em>Teleportation</em></strong></span><br /> (teleportation)<br /> <br /> <strong>Ether (Telekinete)</strong><br /> <span style="font-size: 10px"><em>• ether element, fundamental forces, gravity, telekinesis; fifth element, quintessence</em></span><br /> <span style="font-size: 12px"><strong><em>Damage type: force</em></strong></span><br /> (force, telekinesis, ethereal energy)<br /> <strong><em><span style="font-size: 12px">Ethereal plane</span></em></strong><br /> (ether, ethereal)<br /> <span style="font-size: 12px"><strong><em>Telekinesis</em></strong></span><br /> (telekinesis, fly, gravity)<br /> <span style="font-size: 12px"><strong><em>Force construct</em></strong></span><br /> (force construct, ethereal energy)</td></tr><tr><td><br /> <strong>Enchantment (Telepath)<br /> <em><span style="font-size: 12px">telepathy</span></em></strong><br /> (mindlink, mental abilities, memory)<br /> <strong><em><span style="font-size: 12px">charm</span></em></strong><br /> (charm, persuasion, attraction)<br /> <strong><span style="font-size: 12px"><em>morale</em></span></strong><br /> (morale, bravery, hope, calm)<br /> <strong><em><span style="font-size: 12px">fear</span></em></strong><br /> (frighten, despair)<br /> <strong><em><span style="font-size: 12px">possession</span></em></strong><br /> (possession, domination, compelled action, command, hold)<br /> <br /> <strong>Phantasm<br /> <em><span style="font-size: 12px">damage type: psychic</span></em></strong><br /> (psychic, pain)<br /> <strong><em><span style="font-size: 12px">insanity</span></em></strong><br /> (insanity, disorientation, distraction)<br /> <strong><em><span style="font-size: 12px">sensation</span></em></strong><br /> (sensation, hallucination, dream, subjective phenomena, virtual reality, unconscious)<br /> <br /> <strong>Illusion</strong><br /> (illusion, invisibility, objective phenomenon, quasi real, alter reality, mind over matter)</td><td><br /> <strong>Ki</strong><br /> <span style="font-size: 10px"><em>• ki, soul, bodily aura, personal lifeforce, wuxia <br /> • compare Animal</em></span><br /> <strong><em><span style="font-size: 12px">Attack</span></em></strong><br /> (attack, action, reaction, incapacitate, stun)<br /> <strong><em><span style="font-size: 12px">Defense</span></em></strong><br /> (save, dc)<br /> <strong><em><span style="font-size: 12px">Ki</span></em></strong><br /> (ki, channel bodily aura, athletics, physical abilities, ability check, speed, dash)<br /> <br /> <strong>Animal</strong><br /> <em><span style="font-size: 10px">• animal kingdom<br /> • compare Ki</span></em><strong><br /> <em><span style="font-size: 12px">Shapeshift</span></em></strong><br /> (shapeshift, natural organic forms, monstrosity, dragon, ooze, wildshape, natural weapons, natural armor)<br /> <strong><em><span style="font-size: 12px">Beast </span></em></strong><br /> (beast)<br /> <strong><em><span style="font-size: 12px">Object from beast</span></em></strong><br /> (object, weapon, leather, fur, feather, horn, ivory, web, food, meat)<br /> <br /> <strong>Plant</strong><br /> <span style="font-size: 10px"><em>• plant kingdom<br /> • tree motion, outward, expanding<br /> • compare Air element</em></span><br /> <strong><em><span style="font-size: 12px">Plant</span></em></strong><br /> (plant, summon / control plant spirits, nature spirits)<br /> <span style="font-size: 12px"><strong><em>Object from plant</em></strong></span><br /> (object, weapon, wood, paper, cotton, linen, rope, rubber, herb, resin, incense, food, vegetable, berry, oil)<br /> <br /> <strong>Fey Spirits</strong><br /> (feywild, fey, dreaming, shared dreamscape, nature spirits, mind of natural feature, summon / control fey)<br /> <br /> <strong>Death</strong><br /> <span style="font-size: 12px"><strong><em>Damage type: necrotic</em></strong></span><br /> (necrotic, rot)<br /> <br /> <strong>Undead Spirits</strong><br /> (shadowfell, shadow, ghost, summon / control shadow, undead, corpse, summon / control undead)</td><td><br /> <strong>Fire</strong><br /> <span style="font-size: 10px"><em>• fire element, plasma state<br /> • fire motion, upward</em></span><br /> <em><span style="font-size: 12px"><strong>Damage type: fire</strong></span></em><br /> (fire, fire construct, burn)<br /> <strong><em><span style="font-size: 12px">Damage type: radiant</span></em></strong><br /> (radiant, sun, stars)<br /> <span style="font-size: 12px"><strong><em>Damage type: acid</em></strong></span><br /> (acid, corrosion)<br /> <strong><em><span style="font-size: 12px">Damage type: lightning</span></em></strong><br /> (lightning, electricity)<br /> <strong><em><span style="font-size: 12px">Light</span></em></strong><br /> (light, darkvision, daylight, flame, warm)<br /> <strong><em><span style="font-size: 12px">Darkness</span></em></strong><br /> (darkness, darkvision, smoke)<br /> <br /> <strong>Air</strong><br /> <span style="font-size: 10px"><em>• air element, gas state<br /> • tree motion, outward, expanding<br /> • compare Plant kingdom</em></span><br /> <strong><em><span style="font-size: 12px">Damage type: thunder</span></em></strong><br /> (thunder, shockwave, explosion)<br /> <strong><em><span style="font-size: 12px">Wind</span></em></strong><br /> (wind, gas, sound, weather)<br /> <strong><br /> Water</strong><br /> <span style="font-size: 10px"><em>• water element, liquid state<br /> • water motion, downward</em></span><br /> <strong><em><span style="font-size: 12px">Damage type: cold</span></em></strong><br /> (cold)<br /> <strong><em><span style="font-size: 12px">Water</span></em></strong><br /> (water, weather, cloud, ice, cool)<br /> <br /> <strong>Earth</strong><br /> <em><span style="font-size: 10px">• earth element, solid state<br /> <em>• metal motion, inward, contracting</em></span><br /> <em><span style="font-size: 10px">• soil motion, motionless place</span></em><br /> <span style="font-size: 12px">Earth</span></em><br /> (earth, stone, soil, dust, marble, clay, sand, ground, bedrock, landscape, shape, transmute, petrify)<br /> <span style="font-size: 12px"><strong><em>Object from earth</em></strong></span><br /> (object, weapon, metal, crystal, gem, glass)</td></tr><tr><td></td><td></td><td><br /> <strong>Elemental Energy<br /> <em><span style="font-size: 12px">Damage types: fire, acid, lightning, thunder, cold</span></em></strong><br /> (fire, acid, lightning, thunder, cold)<br /> <br /> <strong>Elemental Spirits</strong><br /> (element, elemental planes, elemental, summon / control elemental)</td></tr></table><p></p><p></p><p></p><p>In the next post are the spell lists for each theme.</p></blockquote><p></p>
[QUOTE="Haldrik, post: 8079213, member: 6694221"] [The first three posts are still a work in progress, as the spells continue to sort into salient themes. So far, the thematic spell lists in the second post include the spells for the Student tier (slot levels 0, 1 and 2), and the Expert tier (slot 3 and 4).] This thread seeks to tag every official spell by theme. [I]Spell Themes[/I] [TABLE] [TR] [TD][B]MIND[/B][/TD] [TD][B]LIFE[/B][/TD] [TD][B]ELEMENT[/B][/TD] [/TR] [TR] [TD] [B]Divination (Prescient)[/B] (knowledge, intuition, truth, detection, clairsentience, outofbody, foresee, fate, curse, probability) [B]Aster (Philosopher)[/B] (aster, astral, thought stuff, thought construct, language, speech, culture, social construct, ideal, ethics, alignment, philosophy, religion, sacred, symbol, paradigm, archetype, pattern, logic) [B]Astral Spirits[/B] (aster, astral, intellect, celestial, angel, summon / control celestial, infernal, fiend, devil, aberrant, demon, summon / control infernal)[/TD] [TD] [B]Spellcasting[/B] (intention, synchronicity, spellcasting, magical aura, magic item, dispel, antimagic) [B]Health (Healer)[/B] (regeneration, hp, vigor, health, rest, restoration, resurrection) [B]Medicine[/B] [SIZE=3][B][I]Damage type: poison[/I][/B][/SIZE] (poison, toxin) [B][I][SIZE=3]Sickness[/SIZE][/I][/B] (poisoned condition, paralyzed, disease, exhaustion)[/TD] [TD] [B]Space (Traveler)[/B] [SIZE=2][I]• space element, vacuum, emptiness • soil motion, motionless place [/I][/SIZE] [SIZE=3][B][I]Space-time[/I][/B][/SIZE] (space, time, remote, far distance, planar travel, time travel, demiplane, extradimensional space) [SIZE=3][B][I]Teleportation[/I][/B][/SIZE] (teleportation) [B]Ether (Telekinete)[/B] [SIZE=2][I]• ether element, fundamental forces, gravity, telekinesis; fifth element, quintessence[/I][/SIZE] [SIZE=3][B][I]Damage type: force[/I][/B][/SIZE] (force, telekinesis, ethereal energy) [B][I][SIZE=3]Ethereal plane[/SIZE][/I][/B] (ether, ethereal) [SIZE=3][B][I]Telekinesis[/I][/B][/SIZE] (telekinesis, fly, gravity) [SIZE=3][B][I]Force construct[/I][/B][/SIZE] (force construct, ethereal energy)[/TD] [/TR] [TR] [TD] [B]Enchantment (Telepath) [I][SIZE=3]telepathy[/SIZE][/I][/B] (mindlink, mental abilities, memory) [B][I][SIZE=3]charm[/SIZE][/I][/B] (charm, persuasion, attraction) [B][SIZE=3][I]morale[/I][/SIZE][/B] (morale, bravery, hope, calm) [B][I][SIZE=3]fear[/SIZE][/I][/B] (frighten, despair) [B][I][SIZE=3]possession[/SIZE][/I][/B] (possession, domination, compelled action, command, hold) [B]Phantasm [I][SIZE=3]damage type: psychic[/SIZE][/I][/B] (psychic, pain) [B][I][SIZE=3]insanity[/SIZE][/I][/B] (insanity, disorientation, distraction) [B][I][SIZE=3]sensation[/SIZE][/I][/B] (sensation, hallucination, dream, subjective phenomena, virtual reality, unconscious) [B]Illusion[/B] (illusion, invisibility, objective phenomenon, quasi real, alter reality, mind over matter)[/TD] [TD] [B]Ki[/B] [SIZE=2][I]• ki, soul, bodily aura, personal lifeforce, wuxia • compare Animal[/I][/SIZE] [B][I][SIZE=3]Attack[/SIZE][/I][/B] (attack, action, reaction, incapacitate, stun) [B][I][SIZE=3]Defense[/SIZE][/I][/B] (save, dc) [B][I][SIZE=3]Ki[/SIZE][/I][/B] (ki, channel bodily aura, athletics, physical abilities, ability check, speed, dash) [B]Animal[/B] [I][SIZE=2]• animal kingdom • compare Ki[/SIZE][/I][B] [I][SIZE=3]Shapeshift[/SIZE][/I][/B] (shapeshift, natural organic forms, monstrosity, dragon, ooze, wildshape, natural weapons, natural armor) [B][I][SIZE=3]Beast [/SIZE][/I][/B] (beast) [B][I][SIZE=3]Object from beast[/SIZE][/I][/B] (object, weapon, leather, fur, feather, horn, ivory, web, food, meat) [B]Plant[/B] [SIZE=2][I]• plant kingdom • tree motion, outward, expanding • compare Air element[/I][/SIZE] [B][I][SIZE=3]Plant[/SIZE][/I][/B] (plant, summon / control plant spirits, nature spirits) [SIZE=3][B][I]Object from plant[/I][/B][/SIZE] (object, weapon, wood, paper, cotton, linen, rope, rubber, herb, resin, incense, food, vegetable, berry, oil) [B]Fey Spirits[/B] (feywild, fey, dreaming, shared dreamscape, nature spirits, mind of natural feature, summon / control fey) [B]Death[/B] [SIZE=3][B][I]Damage type: necrotic[/I][/B][/SIZE] (necrotic, rot) [B]Undead Spirits[/B] (shadowfell, shadow, ghost, summon / control shadow, undead, corpse, summon / control undead)[/TD] [TD] [B]Fire[/B] [SIZE=2][I]• fire element, plasma state • fire motion, upward[/I][/SIZE] [I][SIZE=3][B]Damage type: fire[/B][/SIZE][/I] (fire, fire construct, burn) [B][I][SIZE=3]Damage type: radiant[/SIZE][/I][/B] (radiant, sun, stars) [SIZE=3][B][I]Damage type: acid[/I][/B][/SIZE] (acid, corrosion) [B][I][SIZE=3]Damage type: lightning[/SIZE][/I][/B] (lightning, electricity) [B][I][SIZE=3]Light[/SIZE][/I][/B] (light, darkvision, daylight, flame, warm) [B][I][SIZE=3]Darkness[/SIZE][/I][/B] (darkness, darkvision, smoke) [B]Air[/B] [SIZE=2][I]• air element, gas state • tree motion, outward, expanding • compare Plant kingdom[/I][/SIZE] [B][I][SIZE=3]Damage type: thunder[/SIZE][/I][/B] (thunder, shockwave, explosion) [B][I][SIZE=3]Wind[/SIZE][/I][/B] (wind, gas, sound, weather) [B] Water[/B] [SIZE=2][I]• water element, liquid state • water motion, downward[/I][/SIZE] [B][I][SIZE=3]Damage type: cold[/SIZE][/I][/B] (cold) [B][I][SIZE=3]Water[/SIZE][/I][/B] (water, weather, cloud, ice, cool) [B]Earth[/B] [I][SIZE=2]• earth element, solid state [I]• metal motion, inward, contracting[/I][/SIZE] [I][SIZE=2]• soil motion, motionless place[/SIZE][/I] [SIZE=3]Earth[/SIZE][/I] (earth, stone, soil, dust, marble, clay, sand, ground, bedrock, landscape, shape, transmute, petrify) [SIZE=3][B][I]Object from earth[/I][/B][/SIZE] (object, weapon, metal, crystal, gem, glass)[/TD] [/TR] [TR] [TD][/TD] [TD][/TD] [TD] [B]Elemental Energy [I][SIZE=3]Damage types: fire, acid, lightning, thunder, cold[/SIZE][/I][/B] (fire, acid, lightning, thunder, cold) [B]Elemental Spirits[/B] (element, elemental planes, elemental, summon / control elemental)[/TD] [/TR] [/TABLE] In the next post are the spell lists for each theme. [/QUOTE]
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