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Spell to block Plane Shift
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<blockquote data-quote="paradox42" data-source="post: 6156550" data-attributes="member: 29746"><p>Won't work for the OP- he specifically mentioned a <strong>Cleric</strong> and a <strong>Summoner</strong> as the pair who could cast <em>Plane Shift</em>. The Cleric just needs to pray to god(dess), and the Summoner's a spontaneous caster who doesn't use spellbooks.</p><p></p><p>Nagol's idea of dropping them right into the middle of a conflict is probably the best way to keep them in the Boneyard- engage the players' interest and it'll be <strong>their</strong> idea to stay. </p><p></p><p>Another option, though, is <em>semi-</em>GM fiat. If they "happen" to end up inside the realm of a deity, or deity-level creature like a Demon Lord or something, then that being is able to alter the way dimensional transport magics work. So they'd have to find a way to leave that territory before they could shift out. But this will probably get the players to demand an answer to the question (for example): "Well, why wasn't Orcus stopping people from getting <em>in,</em> then?" Of course, if they end up in a maze/labyrinth where all the walls and corridors are D-Locked, then they may not even find out who built it or why (let alone question how it's doing what it's doing).</p><p></p><p>You could also use an artifact as the excuse, for similar reasons- maybe the Codex of the Infinite Planes is nearby, and screwing with the dimensions when they try to get away. Again, this is pretty much GM fiat, but the artifact is a perfect excuse/cover to use it. No player who's ever heard of that item should doubt that it might be capable of such feats, even though it's not specifically listed as a power. Just point to the way the "catastrophes" which occasionally hit the owner affect huge areas and you're golden. Indeed- who says this strange disruption of dimensional travel isn't just such a catastrophe, hitting a now-desperate (or erstwhile) owner?</p><p></p><p>In 3.X, an Epic spell would do the trick nicely for you, but PF doesn't really have anything like that yet (or at least, nothing official from Paizo). No spell below Epic has ever had a range large enough to cover what you're looking for, except <em>Control Weather</em> or something similar.</p></blockquote><p></p>
[QUOTE="paradox42, post: 6156550, member: 29746"] Won't work for the OP- he specifically mentioned a [B]Cleric[/B] and a [B]Summoner[/B] as the pair who could cast [I]Plane Shift[/I]. The Cleric just needs to pray to god(dess), and the Summoner's a spontaneous caster who doesn't use spellbooks. Nagol's idea of dropping them right into the middle of a conflict is probably the best way to keep them in the Boneyard- engage the players' interest and it'll be [B]their[/B] idea to stay. Another option, though, is [I]semi-[/I]GM fiat. If they "happen" to end up inside the realm of a deity, or deity-level creature like a Demon Lord or something, then that being is able to alter the way dimensional transport magics work. So they'd have to find a way to leave that territory before they could shift out. But this will probably get the players to demand an answer to the question (for example): "Well, why wasn't Orcus stopping people from getting [I]in,[/I] then?" Of course, if they end up in a maze/labyrinth where all the walls and corridors are D-Locked, then they may not even find out who built it or why (let alone question how it's doing what it's doing). You could also use an artifact as the excuse, for similar reasons- maybe the Codex of the Infinite Planes is nearby, and screwing with the dimensions when they try to get away. Again, this is pretty much GM fiat, but the artifact is a perfect excuse/cover to use it. No player who's ever heard of that item should doubt that it might be capable of such feats, even though it's not specifically listed as a power. Just point to the way the "catastrophes" which occasionally hit the owner affect huge areas and you're golden. Indeed- who says this strange disruption of dimensional travel isn't just such a catastrophe, hitting a now-desperate (or erstwhile) owner? In 3.X, an Epic spell would do the trick nicely for you, but PF doesn't really have anything like that yet (or at least, nothing official from Paizo). No spell below Epic has ever had a range large enough to cover what you're looking for, except [I]Control Weather[/I] or something similar. [/QUOTE]
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