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General Tabletop Discussion
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Spell Turning and multiple targets
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<blockquote data-quote="Hypersmurf" data-source="post: 3177980" data-attributes="member: 1656"><p>Strictly, the spell that has you as a target is reflected back at the caster. The spell that has you as a target is Magic Missile, and includes all five missiles.</p><p></p><p>If the caster also has Spell Turning, there's a chance that both of you will take the full effect of the spell - so you may get hit by all five missiles (along with the caster), even though four were initially aimed at Greg. Greg is safe.</p><p></p><p></p><p></p><p>Each of you have a spell that has you as a target. Strictly, I think each of you should lose a level of turning, and all five missiles are reflected back at the caster. Should he have spell turning active as well, though, it gets very odd; consequently, I'd be inclined as a DM to determine one person randomly to have their Spell Turning intercept the Magic Missile 'first' and turn all five missiles, so only a single person loses a level of turning, and only that person might be involved in a resonance effect.</p><p></p><p></p><p></p><p>Same issues as 2, only more so.</p><p></p><p>Strictly, all of you should bear 2/9 of the spell, and the caster should bear 7/9 of the spell, and you all lose all 7 levels of Spell Turning.</p><p></p><p>In practice, I suspect I'd make two random determinations; one person to bear 7/9 of the turning, and a second to bear the other 2/9, thus protecting all five from the spell entirely. In this case, rather than subjecting the caster to a single full-power Weird, I'd subject him to the two fractional returns separately, because the resonance effects should be determined separately if the caster has Turning active.</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 3177980, member: 1656"] Strictly, the spell that has you as a target is reflected back at the caster. The spell that has you as a target is Magic Missile, and includes all five missiles. If the caster also has Spell Turning, there's a chance that both of you will take the full effect of the spell - so you may get hit by all five missiles (along with the caster), even though four were initially aimed at Greg. Greg is safe. Each of you have a spell that has you as a target. Strictly, I think each of you should lose a level of turning, and all five missiles are reflected back at the caster. Should he have spell turning active as well, though, it gets very odd; consequently, I'd be inclined as a DM to determine one person randomly to have their Spell Turning intercept the Magic Missile 'first' and turn all five missiles, so only a single person loses a level of turning, and only that person might be involved in a resonance effect. Same issues as 2, only more so. Strictly, all of you should bear 2/9 of the spell, and the caster should bear 7/9 of the spell, and you all lose all 7 levels of Spell Turning. In practice, I suspect I'd make two random determinations; one person to bear 7/9 of the turning, and a second to bear the other 2/9, thus protecting all five from the spell entirely. In this case, rather than subjecting the caster to a single full-power Weird, I'd subject him to the two fractional returns separately, because the resonance effects should be determined separately if the caster has Turning active. -Hyp. [/QUOTE]
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Spell Turning and multiple targets
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