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Spell Turning: Did it get the shaft?
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<blockquote data-quote="Pax" data-source="post: 1552398" data-attributes="member: 6875"><p>Exactly, it's <strong>only</strong> a seventh level spell, and it renders you functionally immune to <em>one spell out of every four</em> in the core books (at least once, per casting of <em>spell turning</em>). Do as most rabid spellcasters do (guilty as charged, in fact), and go <strong>beyond</strong> the PHB, and you get to around maybe 1/3 of all offensive spells - that's one spell in <strong>three</strong>.</p><p></p><p></p><p> Um. No offense ... okay, the truth is, I don't care if this gives offense or not ... but ... this is SO utterly laughable! You're neglecting a LOT of spells out there. You don't need to defend only against "save or die" or "save or take a bucketful of damage" spells.</p><p></p><p> Dispels. Curses. Status-effect spells.</p><p></p><p> If you're a 13th leel wizard who likes to run around with lots of protective magics up, then trust me, you <strong>want</strong> spell turning - <em>because of dispel magic</em>. To hell with nonsense like disintegrate, you don't want them stripping all those defensive and protective spells off of you with a SINGLE spell thrown your way. Spell Turning is what prevents that - they don't want to risk losing their OWN spells, due to having their <em>dispel</em> hurled back in their teeth!</p><p></p><p> Spell Turning is not, and never should hve been, a panacea to all magical woes, a way to say to the enemy wizard(s) "haha, you're all useless now!" It is but one protective measure <strong>among many</strong>, which a smart wizard will endeavor to include in his or her arsenal of spells.</p><p></p><p></p><p> The first thing that a Disintegrate-packing BBEG will want to do, when faced by a Mirror-Image'd PC wizard, is strip off the mirror image and probable other protective spells. The way they do that would be a <em>dispel magic</em> or <em>greater dispel</em>.</p><p></p><p> Either of which can and WILL be rebounded by a <em>spell turning</em>. It's called "two spells make a better magical defense than one".</p><p></p><p></p><p> Not targetted, so Spell Turning <strong>never</strong> would affect it. It's an AREA spell. IT just so happens that it's also a <strong>ninth level spell</strong>; it SHOULD be able to get past/around spell turning!</p><p></p><p></p><p> Again, area spell. And ... any wizard that CAN cast spell turning, is IMMUNE to Circle of Death! No creature with more than 9HD can be killed by CoD, and you have to have at least <strong>thirteen</strong> levels of wizard to cast Spell Turning. Your point is ... ?</p><p></p><p></p><p> It's a touch spell. Any wizard who lets a hostile cleric get THAT close to him, and doesn't have a killer touch AC, <strong>deserves</strong> to die!</p><p></p><p></p><p> This most assuredly IS subject to Spell Turning. It's a Target spell, subject to Spell Resistance.</p><p></p><p></p><p> Not all of them, actually. And most of them should be more of a worry to the party Meat Shields than to a spellcaster, IMO.</p></blockquote><p></p>
[QUOTE="Pax, post: 1552398, member: 6875"] Exactly, it's [b]only[/b] a seventh level spell, and it renders you functionally immune to [i]one spell out of every four[/i] in the core books (at least once, per casting of [i]spell turning[/i]). Do as most rabid spellcasters do (guilty as charged, in fact), and go [b]beyond[/b] the PHB, and you get to around maybe 1/3 of all offensive spells - that's one spell in [b]three[/b]. Um. No offense ... okay, the truth is, I don't care if this gives offense or not ... but ... this is SO utterly laughable! You're neglecting a LOT of spells out there. You don't need to defend only against "save or die" or "save or take a bucketful of damage" spells. Dispels. Curses. Status-effect spells. If you're a 13th leel wizard who likes to run around with lots of protective magics up, then trust me, you [b]want[/b] spell turning - [i]because of dispel magic[/i]. To hell with nonsense like disintegrate, you don't want them stripping all those defensive and protective spells off of you with a SINGLE spell thrown your way. Spell Turning is what prevents that - they don't want to risk losing their OWN spells, due to having their [i]dispel[/i] hurled back in their teeth! Spell Turning is not, and never should hve been, a panacea to all magical woes, a way to say to the enemy wizard(s) "haha, you're all useless now!" It is but one protective measure [b]among many[/b], which a smart wizard will endeavor to include in his or her arsenal of spells. The first thing that a Disintegrate-packing BBEG will want to do, when faced by a Mirror-Image'd PC wizard, is strip off the mirror image and probable other protective spells. The way they do that would be a [i]dispel magic[/i] or [i]greater dispel[/i]. Either of which can and WILL be rebounded by a [i]spell turning[/i]. It's called "two spells make a better magical defense than one". Not targetted, so Spell Turning [b]never[/b] would affect it. It's an AREA spell. IT just so happens that it's also a [b]ninth level spell[/b]; it SHOULD be able to get past/around spell turning! Again, area spell. And ... any wizard that CAN cast spell turning, is IMMUNE to Circle of Death! No creature with more than 9HD can be killed by CoD, and you have to have at least [b]thirteen[/b] levels of wizard to cast Spell Turning. Your point is ... ? It's a touch spell. Any wizard who lets a hostile cleric get THAT close to him, and doesn't have a killer touch AC, [b]deserves[/b] to die! This most assuredly IS subject to Spell Turning. It's a Target spell, subject to Spell Resistance. Not all of them, actually. And most of them should be more of a worry to the party Meat Shields than to a spellcaster, IMO. [/QUOTE]
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