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Community
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Spell Turning: Did it get the shaft?
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<blockquote data-quote="ConcreteBuddha" data-source="post: 1555384" data-attributes="member: 3139"><p>I think that a discussing of ST cannot exist in a vacuum. I'd like to discuss four powers that are available at around the same level of play:</p><p></p><p></p><p>1) spell resistance (cleric buff)</p><p>2) true seeing (cleric buff and/or item)</p><p>3) ring of counterspelling (item)</p><p>4) bead of karma (item)</p><p></p><p>With these spells and items, ST is pretty much obsolete. </p><p></p><p>SR is by far a better spell, especially since extend spell metamagic rods are relatively cheap. </p><p></p><p>True Seeing is a must. Every cleric should have this while adventuring. A mask of true seeing is 75000 gps. (Which is 300 castings or approximately 23 levels worth of protection.) This means that mirror image is obsolete.</p><p></p><p>A ring of counterspells for 4000 (or slotless for 8000) is a steal vs. dispel magic and gdm. Better yet, get two.</p><p></p><p>A bead of karma makes dispel magic even trickier.</p><p></p><p></p><p></p><p>I'd add spell girding, but that's non-core and MoF is not 3.5.</p><p></p><p></p><p></p><p>Of which, SR protects against every spell for 38 minutes (bead of karma + extend spell rod at level 15) as a fifth level spell. </p><p></p><p>I'd much rather have my cleric buddy cast SR on me than waste one of my 7th level slots on ST.</p><p></p><p>Agreed, ST is kinda neat when it does work. Having a spell bounce off you is neat. But as a full time protection, it's just not up to par.</p><p>.</p><p>.</p><p>.</p><p>Nit pick: 3.5 ST is 1d4+6 or 8.5 average.</p></blockquote><p></p>
[QUOTE="ConcreteBuddha, post: 1555384, member: 3139"] I think that a discussing of ST cannot exist in a vacuum. I'd like to discuss four powers that are available at around the same level of play: 1) spell resistance (cleric buff) 2) true seeing (cleric buff and/or item) 3) ring of counterspelling (item) 4) bead of karma (item) With these spells and items, ST is pretty much obsolete. SR is by far a better spell, especially since extend spell metamagic rods are relatively cheap. True Seeing is a must. Every cleric should have this while adventuring. A mask of true seeing is 75000 gps. (Which is 300 castings or approximately 23 levels worth of protection.) This means that mirror image is obsolete. A ring of counterspells for 4000 (or slotless for 8000) is a steal vs. dispel magic and gdm. Better yet, get two. A bead of karma makes dispel magic even trickier. I'd add spell girding, but that's non-core and MoF is not 3.5. Of which, SR protects against every spell for 38 minutes (bead of karma + extend spell rod at level 15) as a fifth level spell. I'd much rather have my cleric buddy cast SR on me than waste one of my 7th level slots on ST. Agreed, ST is kinda neat when it does work. Having a spell bounce off you is neat. But as a full time protection, it's just not up to par. . . . Nit pick: 3.5 ST is 1d4+6 or 8.5 average. [/QUOTE]
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Spell Turning: Did it get the shaft?
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