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Spell Turning: Did it get the shaft?
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<blockquote data-quote="Merlion" data-source="post: 1555528" data-attributes="member: 10397"><p>Well, Spell Turning is guaranteed to a point. Its not guaranteed to affect anything above 7th level. Its not guaranteed to affect more than one spell.</p><p> Spell Resistance doesnt neccesarily work against every spell cast against you. But, it works against any level of spell, automatically, and it works against all spells that it affects that are cast against you for its duration.</p><p> If you compare the number of spells that are subject to Spell Resistance to the number of spells subject to Spell Turning you will see a massive disparity.</p><p> Now, I am not trying to say that the spell Spell Resistance is a more powerful spell than Spell Turning, as written. Nor am I saying that Spell Turning should affect every spell subject to spell resistance.</p><p> There are two main factors that lead me to feel that Spell Turning has problems as a 7th level spell. The biggest is its extremely narrow focus (especially when you consider, as Ruleslawyer pointed out that many of the few spells Spell Turning does affect can be more effectively defended against by other means). The next is its small overall affect. One high level spell or two or three low level ones.</p><p> I am not looking for total immunity to all magic, or anything else of the kind. </p><p>Greatly increasing the number of spell levels it will affect would improve it slightly. Increasing that slightly, and also slightly increasing its range of affect (include rays and touch spells) is what would I think really make it what it should be.</p><p></p><p></p><p>There are certain things (like Wail of the Banshee) that it shouldnt affect (I brought up WOTB because one of the great defenses for spell turning has always been to say its a mage's best defense again death magic...I was pointing out that theres actually only a few death spells it even does affect).</p><p> But turning Finger of Death, and even turning Dispel Magic, just doesnt cut it for the 7th level slot, for me. My wizard never took the spell. If I played a wizard tomarrow, I dont know that he'd both with it...because not all enemy mages are going to use death spells or Dispel Magic.</p><p></p><p></p><p>Besides which, as ruleslawyer has said, some of these things would just make for some nice imagery. Like a turned Disintegrate <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p></blockquote><p></p>
[QUOTE="Merlion, post: 1555528, member: 10397"] Well, Spell Turning is guaranteed to a point. Its not guaranteed to affect anything above 7th level. Its not guaranteed to affect more than one spell. Spell Resistance doesnt neccesarily work against every spell cast against you. But, it works against any level of spell, automatically, and it works against all spells that it affects that are cast against you for its duration. If you compare the number of spells that are subject to Spell Resistance to the number of spells subject to Spell Turning you will see a massive disparity. Now, I am not trying to say that the spell Spell Resistance is a more powerful spell than Spell Turning, as written. Nor am I saying that Spell Turning should affect every spell subject to spell resistance. There are two main factors that lead me to feel that Spell Turning has problems as a 7th level spell. The biggest is its extremely narrow focus (especially when you consider, as Ruleslawyer pointed out that many of the few spells Spell Turning does affect can be more effectively defended against by other means). The next is its small overall affect. One high level spell or two or three low level ones. I am not looking for total immunity to all magic, or anything else of the kind. Greatly increasing the number of spell levels it will affect would improve it slightly. Increasing that slightly, and also slightly increasing its range of affect (include rays and touch spells) is what would I think really make it what it should be. There are certain things (like Wail of the Banshee) that it shouldnt affect (I brought up WOTB because one of the great defenses for spell turning has always been to say its a mage's best defense again death magic...I was pointing out that theres actually only a few death spells it even does affect). But turning Finger of Death, and even turning Dispel Magic, just doesnt cut it for the 7th level slot, for me. My wizard never took the spell. If I played a wizard tomarrow, I dont know that he'd both with it...because not all enemy mages are going to use death spells or Dispel Magic. Besides which, as ruleslawyer has said, some of these things would just make for some nice imagery. Like a turned Disintegrate :-) [/QUOTE]
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Spell Turning: Did it get the shaft?
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