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Spell Turning: Did it get the shaft?
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<blockquote data-quote="Tyrol" data-source="post: 1564405" data-attributes="member: 18213"><p>One thing that hasn't been mentioned is that if a you have Spell Turning up and "you are targeted by a spell of higher level than the amount of spell turning available, that spell is partially turned." Partial turning is very useful, as that first spell that targets you (subject to Spell Turning), no matter what spell level it was or what you rolled on your 1d4+6, is extremely likely to be turned back at the caster. </p><p></p><p>Example: Say you cast Spell Turning, and worst case scenario you roll a 1 on your d4, giving you 7 levels of Spell Turning. Sometime during the next battle, a BBEG decides to cast Power Word Kill on you, a level 9 spell. You get a partial spell turn, and you now have only a 2/9 chance (about 22%) of dying to Power Word Kill while the BBEG has a massive 78% of killing himself on your reflected spell (provided he's below 101 hp's). Those aren't bad odds, considering you may be as low as level 13 and BBEG is at least 17th level. </p><p></p><p>Now, the above example is highly situational and very unlikely (most DMs aren't likely to fire off Power Word Kill at you when they know you have Spell Turning up, especially if they've invested alot of time in creating the BBEG, even though that could technically be "DM/NPC meta-gaming." A meta-gaming DM might also take his BBEG's HP into account, haha). </p><p></p><p>All that being said, I personally think Spell Turning is underpowered for its level. As someone who plays a Sorcerer and recently gained access to level 7 spells, Spell Turning didn't even make the list of spells I was CONSIDERING. With a cleric in the party, there are far better choices. So yah, I gave an example that made Spell Turning look powerful but then said I think it's underpowered. However, I don't know that I would change it without official errata. There are lots of underpowered spells.</p></blockquote><p></p>
[QUOTE="Tyrol, post: 1564405, member: 18213"] One thing that hasn't been mentioned is that if a you have Spell Turning up and "you are targeted by a spell of higher level than the amount of spell turning available, that spell is partially turned." Partial turning is very useful, as that first spell that targets you (subject to Spell Turning), no matter what spell level it was or what you rolled on your 1d4+6, is extremely likely to be turned back at the caster. Example: Say you cast Spell Turning, and worst case scenario you roll a 1 on your d4, giving you 7 levels of Spell Turning. Sometime during the next battle, a BBEG decides to cast Power Word Kill on you, a level 9 spell. You get a partial spell turn, and you now have only a 2/9 chance (about 22%) of dying to Power Word Kill while the BBEG has a massive 78% of killing himself on your reflected spell (provided he's below 101 hp's). Those aren't bad odds, considering you may be as low as level 13 and BBEG is at least 17th level. Now, the above example is highly situational and very unlikely (most DMs aren't likely to fire off Power Word Kill at you when they know you have Spell Turning up, especially if they've invested alot of time in creating the BBEG, even though that could technically be "DM/NPC meta-gaming." A meta-gaming DM might also take his BBEG's HP into account, haha). All that being said, I personally think Spell Turning is underpowered for its level. As someone who plays a Sorcerer and recently gained access to level 7 spells, Spell Turning didn't even make the list of spells I was CONSIDERING. With a cleric in the party, there are far better choices. So yah, I gave an example that made Spell Turning look powerful but then said I think it's underpowered. However, I don't know that I would change it without official errata. There are lots of underpowered spells. [/QUOTE]
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Spell Turning: Did it get the shaft?
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