Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Spell Turning
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="frankthedm" data-source="post: 3482168" data-attributes="member: 1164"><p>I don't know. Playtest it for a while. I know those who like to sudden empower and maximize ranged touch spells will bitch.</p><p></p><p><strong>Spell Turning v.FF</strong></p><p>Abjuration</p><p>Level: Luck 7, Magic 7, Sor/Wiz 7</p><p>Components: V, S, M/DF</p><p>Casting Time: 1 standard action</p><p>Range: Personal</p><p>Target: You</p><p>Duration: Until expended or 10 min./level</p><p> </p><p>Spells and spell-like effects targeted on you by others are turned back upon the original caster. </p><p></p><p>Spells you cast upon yourself are turned to a random target or fizzle if the spell can not validly target any one in range.</p><p></p><p>Touch attacks and ranged touch attacks rebound onto their casters. Use the attacker’s original attack roll to determine if they are touched.</p><p></p><p>Lines would have passed through or touched your square’s border begin counting their remaining distance in reverse, possibly running out of distance before reaching the caster it was turned back on.</p><p> </p><p><a href="http://img216.imageshack.us/img216/3508/bouncingballnb3.gif" target="_blank">[IMaGel]http://img216.imageshack.us/img216/3508/bouncingballnb3.th.gif[/IMaGel]</a> A area effect that has its point of origin as a corner of a square you occupy is automatically turned back, changing the spells point of origin to the closest corner of its caster’s square. A cone or similar spell so affected also has its direction reversed so as to include its caster. If the spell’s area still includes you after it has been turned in this manner, you are affected normally.</p><p></p><p><a href="http://img300.imageshack.us/img300/7729/turnbackxj3.gif" target="_blank">[IMaGel]http://img300.imageshack.us/img300/7729/turnbackxj3.th.gif[/IMaGel]</a> If spell turning has not or can not modify the spell’s point of origin, area effects that include you in their area do not affect you. The turning causes the effect to exclude you and creates a cone of the spell’s effect heading in the direction of the point of origin. The cone is as large as the area the spell had yet to cover, determined by your intersection closest to the point of origin and starting from that intersection. Thus a 50’ cone started 20’ from you when turned creates a 30’ cone aimed back towards the turned spell’s point of origin. You also provide cover rather than soft cover for others in the area effect. </p><p></p><p>Overlapping areas of a turned spell do not deal additional damage unless the spell itself has a way of doing so, example; meteor swarm.</p><p></p><p>From seven to ten (1d4+6) spell levels are affected by the turning. The exact number is rolled secretly. </p><p></p><p>When you are affected by a spell of higher level than the amount of spell turning you have left, that spell is partially turned. The subtract the amount of spell turning left from the spell level of the incoming spell, then divide the result by the spell level of the incoming spell to see what fraction of the effect gets through. For damaging spells, you and the caster each take a fraction of the damage. For nondamaging spells, each of you has a proportional chance to be affected. </p><p></p><p>If you and a spellcasting attacker are both warded by spell turning effects in operation, a resonating field is created. </p><p>Roll randomly to determine the result. </p><p></p><p>d% Effect</p><p>01-70 Spell drains away without effect.</p><p>71-80 Spell affects both of you equally at full effect.</p><p>81-97 Both turning effects are rendered nonfunctional for 1d4 minutes.</p><p>98-100 Both of you go through a rift into another plane.</p><p></p><p>Arcane Material Component</p><p>A small silver mirror.</p></blockquote><p></p>
[QUOTE="frankthedm, post: 3482168, member: 1164"] I don't know. Playtest it for a while. I know those who like to sudden empower and maximize ranged touch spells will bitch. [B]Spell Turning v.FF[/B] Abjuration Level: Luck 7, Magic 7, Sor/Wiz 7 Components: V, S, M/DF Casting Time: 1 standard action Range: Personal Target: You Duration: Until expended or 10 min./level Spells and spell-like effects targeted on you by others are turned back upon the original caster. Spells you cast upon yourself are turned to a random target or fizzle if the spell can not validly target any one in range. Touch attacks and ranged touch attacks rebound onto their casters. Use the attacker’s original attack roll to determine if they are touched. Lines would have passed through or touched your square’s border begin counting their remaining distance in reverse, possibly running out of distance before reaching the caster it was turned back on. [URL=http://img216.imageshack.us/img216/3508/bouncingballnb3.gif][IMaGel]http://img216.imageshack.us/img216/3508/bouncingballnb3.th.gif[/IMaGel][/URL] A area effect that has its point of origin as a corner of a square you occupy is automatically turned back, changing the spells point of origin to the closest corner of its caster’s square. A cone or similar spell so affected also has its direction reversed so as to include its caster. If the spell’s area still includes you after it has been turned in this manner, you are affected normally. [URL=http://img300.imageshack.us/img300/7729/turnbackxj3.gif][IMaGel]http://img300.imageshack.us/img300/7729/turnbackxj3.th.gif[/IMaGel][/URL] If spell turning has not or can not modify the spell’s point of origin, area effects that include you in their area do not affect you. The turning causes the effect to exclude you and creates a cone of the spell’s effect heading in the direction of the point of origin. The cone is as large as the area the spell had yet to cover, determined by your intersection closest to the point of origin and starting from that intersection. Thus a 50’ cone started 20’ from you when turned creates a 30’ cone aimed back towards the turned spell’s point of origin. You also provide cover rather than soft cover for others in the area effect. Overlapping areas of a turned spell do not deal additional damage unless the spell itself has a way of doing so, example; meteor swarm. From seven to ten (1d4+6) spell levels are affected by the turning. The exact number is rolled secretly. When you are affected by a spell of higher level than the amount of spell turning you have left, that spell is partially turned. The subtract the amount of spell turning left from the spell level of the incoming spell, then divide the result by the spell level of the incoming spell to see what fraction of the effect gets through. For damaging spells, you and the caster each take a fraction of the damage. For nondamaging spells, each of you has a proportional chance to be affected. If you and a spellcasting attacker are both warded by spell turning effects in operation, a resonating field is created. Roll randomly to determine the result. d% Effect 01-70 Spell drains away without effect. 71-80 Spell affects both of you equally at full effect. 81-97 Both turning effects are rendered nonfunctional for 1d4 minutes. 98-100 Both of you go through a rift into another plane. Arcane Material Component A small silver mirror. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Spell Turning
Top