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*Pathfinder & Starfinder
Spell Variant- Spell Chains
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<blockquote data-quote="TheCrazyMuffinMan" data-source="post: 3714770" data-attributes="member: 53470"><p>This was something I had in mind for my <strong>Skillshop</strong> d20 variant, but it may or may not even need that.</p><p></p><p>Feats have prerequisites and progressions, so I had thought about the prospect of having spell progressions. They already have one prerequisite (Spell attribute 10+level, and some alignment ones), so I decided on this.</p><p></p><p>Any class with a limited amount of spells they can learn (Sorcerers and wizards, some divine classes work too but all the normal ones prepare from the whole list, rather than their own). As such, I thought it'd make sense that they would need to learn one before they can learn the other.</p><p></p><p>Ex:</p><p></p><p>Energy Drain -> Enervation</p><p>Lesser ~ -> ~ -> Greater ~</p><p>Phantasmal Killer -> Weird</p><p>~ -> Mass ~</p><p>Dispel Magic + Remove Curse -> Break Enchantment</p><p>Power Word Blind -> Stun -> Kill</p><p>All the symbols according to spell level</p><p></p><p>If there is a divine class that needs to learn spells rather than simply picking from a full level list, the following chains work too:</p><p></p><p>Cure Critical Wounds -> Reincarnation</p><p>Cure Critical Wounds -> Raise Dead -> Resurrection -> True Resurrection </p><p>Inflict Critical Wounds -> Slay Living -> Destruction -> Implosion</p><p>Slay Living -> Finger of Death</p><p>Slay Living -> Circle of Death -> Wail of the Banshee</p><p>Cure/Inflict Minor -> Light -> Moderate -> Serious -> Critical -> Heal</p><p>Cure/Inflict ~ -> Mass Cure ~</p><p>Heal -> Mass Heal</p><p></p><p>...and so on. The full list would take hundreds of lines, I would think. Spell levels and Vancian slots would still exist as a concept (except in <strong>Skillshop</strong>, which eschews levels), as would level prerequisites. To compensate, V, S, M, F or XP costs can be relaxed a bit.</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="TheCrazyMuffinMan, post: 3714770, member: 53470"] This was something I had in mind for my [b]Skillshop[/b] d20 variant, but it may or may not even need that. Feats have prerequisites and progressions, so I had thought about the prospect of having spell progressions. They already have one prerequisite (Spell attribute 10+level, and some alignment ones), so I decided on this. Any class with a limited amount of spells they can learn (Sorcerers and wizards, some divine classes work too but all the normal ones prepare from the whole list, rather than their own). As such, I thought it'd make sense that they would need to learn one before they can learn the other. Ex: Energy Drain -> Enervation Lesser ~ -> ~ -> Greater ~ Phantasmal Killer -> Weird ~ -> Mass ~ Dispel Magic + Remove Curse -> Break Enchantment Power Word Blind -> Stun -> Kill All the symbols according to spell level If there is a divine class that needs to learn spells rather than simply picking from a full level list, the following chains work too: Cure Critical Wounds -> Reincarnation Cure Critical Wounds -> Raise Dead -> Resurrection -> True Resurrection Inflict Critical Wounds -> Slay Living -> Destruction -> Implosion Slay Living -> Finger of Death Slay Living -> Circle of Death -> Wail of the Banshee Cure/Inflict Minor -> Light -> Moderate -> Serious -> Critical -> Heal Cure/Inflict ~ -> Mass Cure ~ Heal -> Mass Heal ...and so on. The full list would take hundreds of lines, I would think. Spell levels and Vancian slots would still exist as a concept (except in [b]Skillshop[/b], which eschews levels), as would level prerequisites. To compensate, V, S, M, F or XP costs can be relaxed a bit. What do you think? [/QUOTE]
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