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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Spell: Weapon Balm.
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<blockquote data-quote="RolandOfGilead" data-source="post: 878800" data-attributes="member: 7140"><p>Weapon Balm</p><p>Conjuration (healing)</p><p>Level 1</p><p>Components: V,S,M.</p><p>Casting Time: 1 action</p><p>Range: *Special*</p><p>Target: *Special*</p><p>Duration: Instantaneous</p><p>Saving Throw: Will half (Harmless)</p><p>Spell Resistance: Yes (Harmless)</p><p> </p><p>You apply a specially prepared salve to a weapon that has inflicted a wound or wounds to your target. This has the effect</p><p>of healing some of the wound(s). The range between you and your target does not matter, but you must be aware of your target and you must be on the same plane. The target is healed 1d12+1 / level. (Max: 5). Note that you must actually be touching the weapon that inflicted a wound on a character from which he still suffers. </p><p></p><p> </p><p>You could make a spell like this for all the cure wounds variants, and further, an inflict version...</p><p> </p><p>Blood Balm:</p><p>Necromancy</p><p>Level: Clr 1</p><p>Components: V,S,M.</p><p>Casting time: 1 minute.</p><p>Range: *Special*</p><p>Target: *Special*</p><p>Saving throw: Fortitude Half.</p><p>Spell Resistance: Yes.</p><p>You apply a specially prepared salve to a weapon that has inflicted a wound or wounds on your target. Sympathetic Magic tears into the wound from across any distance. You must be aware of your target and on the same plane of existence. </p><p>The target suffers 1d12 damage +1/level (max:5).Note that you must actually be touching a weapon that is still coated in blood from a wound inflicted by the weapon from which the target still suffers.</p></blockquote><p></p>
[QUOTE="RolandOfGilead, post: 878800, member: 7140"] Weapon Balm Conjuration (healing) Level 1 Components: V,S,M. Casting Time: 1 action Range: *Special* Target: *Special* Duration: Instantaneous Saving Throw: Will half (Harmless) Spell Resistance: Yes (Harmless) You apply a specially prepared salve to a weapon that has inflicted a wound or wounds to your target. This has the effect of healing some of the wound(s). The range between you and your target does not matter, but you must be aware of your target and you must be on the same plane. The target is healed 1d12+1 / level. (Max: 5). Note that you must actually be touching the weapon that inflicted a wound on a character from which he still suffers. You could make a spell like this for all the cure wounds variants, and further, an inflict version... Blood Balm: Necromancy Level: Clr 1 Components: V,S,M. Casting time: 1 minute. Range: *Special* Target: *Special* Saving throw: Fortitude Half. Spell Resistance: Yes. You apply a specially prepared salve to a weapon that has inflicted a wound or wounds on your target. Sympathetic Magic tears into the wound from across any distance. You must be aware of your target and on the same plane of existence. The target suffers 1d12 damage +1/level (max:5).Note that you must actually be touching a weapon that is still coated in blood from a wound inflicted by the weapon from which the target still suffers. [/QUOTE]
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Community
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Spell: Weapon Balm.
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