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Spellbook Loophole
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<blockquote data-quote="Nonlethal Force" data-source="post: 3046390" data-attributes="member: 35788"><p>As to the original question, I'd go with the first piece of advice.</p><p></p><p></p><p></p><p>I really think this is a case where common sense should take over the rules. If in the OP's gameworld every wizard gets every cantrip ... then what value is there to that book? Anyone that can use it already knows everything contained! It'd be like going to a library and checking out "How to breath 101." I just don't see the demand.</p><p></p><p>Still - as a DM, I'd likely allow this to happen for several reasons:</p><p></p><p>1. Without a spellbook a wizard level is going to be rather useless except in being able to use magic items like wands. If the player ever wanted to get another spellbook, you'd better believe as a DM I'd make him pay to scribe all the cantrips he earlier wanted to sell. So if his wizard levels ever were to come back into play, the economic issue would be fairly balanced.</p><p></p><p>2. There are only a few classes that are strong enough to absorb a level of spell-less wizard without being really weak at level 2. Chances are the character would have a good chance of dying, anyway - unless his party saved his butt. But if that's the case, he better be sharing some of that money around, too! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>3. The advantage is only going to get the character so far because in my campaigns I take a serious look at average party wealth when generating adventures. So the earned treasure would be rather thin until the party caught up to this player. I think peer pressure would get rather annoying after a while. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> So by the time the party caught up to this character in wealth ... there'd be a good set of characters built for strength and another character almost perfect but with 1 obvious flaw.</p><p></p><p>But in general, I'd expect my players to not try this out.</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 3046390, member: 35788"] As to the original question, I'd go with the first piece of advice. I really think this is a case where common sense should take over the rules. If in the OP's gameworld every wizard gets every cantrip ... then what value is there to that book? Anyone that can use it already knows everything contained! It'd be like going to a library and checking out "How to breath 101." I just don't see the demand. Still - as a DM, I'd likely allow this to happen for several reasons: 1. Without a spellbook a wizard level is going to be rather useless except in being able to use magic items like wands. If the player ever wanted to get another spellbook, you'd better believe as a DM I'd make him pay to scribe all the cantrips he earlier wanted to sell. So if his wizard levels ever were to come back into play, the economic issue would be fairly balanced. 2. There are only a few classes that are strong enough to absorb a level of spell-less wizard without being really weak at level 2. Chances are the character would have a good chance of dying, anyway - unless his party saved his butt. But if that's the case, he better be sharing some of that money around, too! :) 3. The advantage is only going to get the character so far because in my campaigns I take a serious look at average party wealth when generating adventures. So the earned treasure would be rather thin until the party caught up to this player. I think peer pressure would get rather annoying after a while. ;) So by the time the party caught up to this character in wealth ... there'd be a good set of characters built for strength and another character almost perfect but with 1 obvious flaw. But in general, I'd expect my players to not try this out. [/QUOTE]
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