Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Spellbook piracy: is it theft?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 3396881" data-attributes="member: 2067"><p>A: Software piracy isn't really theft.</p><p></p><p>B: "Spell Priacy" is only a problem as much as wizards want to control access to their spells. Most of the time, a sort of common body of public access wizarding knowledge is available for those with the intelligence and magical aptitude to comprehend it. There are very few protected magical IP in D&D -- even the named spells (Bigby's Hand, etc.) is free to copy, use, and manipulate, and just usually requires a Creative Commons-style attribution. (You can use this spell all you want, but it's called Bigby's Hand, not just Hand!). </p><p></p><p>C: The idea of rare, dark magic that is known only to a handful has a lot going for it, mythically. Turning this on its head and saying that magic is rare because wizards are jealous and greedy and will strike down those unlicensed users who dare even closely mimic their magical power lends a pretty nifty atmosphere to a setting, I think. </p><p></p><p>D: HOWEVER, the idea of at least a common ground of wizard spells is useful for the game and for the setting and for class balance and mechanics. The idea that there's something basic about Magic Missile means every wizard can learn it and the class can be balanced around it. If there wasn't that kind of reliable baseline, the wizard would be significantly more slap-dash. Of course, a Wizard could learn Magic Missile by paying the Worldwide Wizard Copyright Industry a "small fee," I suppose. This could even exist in the game right now, and be part of the GP cost of scribing a spell into a spellbook -- you need to buy the license from the current holders.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3396881, member: 2067"] A: Software piracy isn't really theft. B: "Spell Priacy" is only a problem as much as wizards want to control access to their spells. Most of the time, a sort of common body of public access wizarding knowledge is available for those with the intelligence and magical aptitude to comprehend it. There are very few protected magical IP in D&D -- even the named spells (Bigby's Hand, etc.) is free to copy, use, and manipulate, and just usually requires a Creative Commons-style attribution. (You can use this spell all you want, but it's called Bigby's Hand, not just Hand!). C: The idea of rare, dark magic that is known only to a handful has a lot going for it, mythically. Turning this on its head and saying that magic is rare because wizards are jealous and greedy and will strike down those unlicensed users who dare even closely mimic their magical power lends a pretty nifty atmosphere to a setting, I think. D: HOWEVER, the idea of at least a common ground of wizard spells is useful for the game and for the setting and for class balance and mechanics. The idea that there's something basic about Magic Missile means every wizard can learn it and the class can be balanced around it. If there wasn't that kind of reliable baseline, the wizard would be significantly more slap-dash. Of course, a Wizard could learn Magic Missile by paying the Worldwide Wizard Copyright Industry a "small fee," I suppose. This could even exist in the game right now, and be part of the GP cost of scribing a spell into a spellbook -- you need to buy the license from the current holders. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Spellbook piracy: is it theft?
Top