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*TTRPGs General
Spellbook piracy: is it theft?
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<blockquote data-quote="GodOfCheese" data-source="post: 3402308" data-attributes="member: 19170"><p><strong>Intriguing...</strong></p><p></p><p>[<strong>Note to my players</strong>: no chance of this in the current scenario; no promises as to future adventures though...]</p><p></p><p>I really liked the idea of Arcane Rights Management, particularly in the form of a "Spell Virus" (a la Sony's recent flirtation with malware). Imagine enhancing the spells you scribe with a quality such that if you haven't defeated its protections, the spell fails to operate when cast. Worse, the wizard who's copied your spellbook has now copied the protections on that spell into his own. Such protections might also affect Spellthieves or similar abilities!</p><p></p><p>Depending on the magnitude of the spell, the consequences might be as simple as the spell failing to cast (yet still consuming components and wasting the spell slot) to randomly zorching another memorized spell or perhaps self-targeting the spell. I can see it now: "unless properly memorized, this <em>Fireball</em> always targets the caster..."</p><p></p><p>The fun thing about the ARM/Spell Virus is that if you lend out your spellbook to a friend, you may be subjecting him to the same difficulty and wasting pages in his spellbook. </p><p></p><p>I can imagine spell libraries riddled with stuff like this, the result of either arcane miscreants or the donation and/or appropriation of ill-gotten spellbooks. It's kind of like downloading files from the internet...</p><p></p><p>The fluff is good. The crunch is a little harder though-- this amounts to a trapped spellbook, but how do you assess the CR of wasted spellbook pages and blown spell slots?</p></blockquote><p></p>
[QUOTE="GodOfCheese, post: 3402308, member: 19170"] [b]Intriguing...[/b] [[B]Note to my players[/B]: no chance of this in the current scenario; no promises as to future adventures though...] I really liked the idea of Arcane Rights Management, particularly in the form of a "Spell Virus" (a la Sony's recent flirtation with malware). Imagine enhancing the spells you scribe with a quality such that if you haven't defeated its protections, the spell fails to operate when cast. Worse, the wizard who's copied your spellbook has now copied the protections on that spell into his own. Such protections might also affect Spellthieves or similar abilities! Depending on the magnitude of the spell, the consequences might be as simple as the spell failing to cast (yet still consuming components and wasting the spell slot) to randomly zorching another memorized spell or perhaps self-targeting the spell. I can see it now: "unless properly memorized, this [I]Fireball[/I] always targets the caster..." The fun thing about the ARM/Spell Virus is that if you lend out your spellbook to a friend, you may be subjecting him to the same difficulty and wasting pages in his spellbook. I can imagine spell libraries riddled with stuff like this, the result of either arcane miscreants or the donation and/or appropriation of ill-gotten spellbooks. It's kind of like downloading files from the internet... The fluff is good. The crunch is a little harder though-- this amounts to a trapped spellbook, but how do you assess the CR of wasted spellbook pages and blown spell slots? [/QUOTE]
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