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<blockquote data-quote="Telémakhos" data-source="post: 4369352" data-attributes="member: 50276"><p>I think you can argue it either way. Does it say in the rules, the wizard cannot re-write his spells in a new book if he loses the old.</p><p> </p><p>If it doesn't say that, then in your example above, the wizard would spend 5 more gold than the fighter for a new spellbook and then spend a couple more days filling in his spells (assuming that the DM and player agreed on it taking a few days to fill in).</p><p> </p><p>In my 'stuck in the middle of a dungeon' scenario, assuming the monster's are balanced for the group level and size, (and for argument's purposes why wouldn't it be?) neither the Wizard nor the Fighter/Paladin would fulfill their roles. Would the wizard fail less? Possibly, but the fighter I have made up is a two-hander with a low Dex. Is this a poor design choice? No, he uses a maul and emphasizes other attributes. He is now a sub-par striker, able to dish outdecent damage, able to attract enemies with the inability to suck up all the hits that will come his way.</p><p> </p><p>However, I happy to agree to disagree on this.</p><p> </p><p>As for the assumption that the DM is a poor excuse of a human being for depriving the wizard of his spellbook, he may be. However, why assume it isn't narratively powerful, in a group where player and DM trust each other and where there are situations presented by the DM specifically designed for the wizard to emphasize other abilities or skills.</p><p> </p><p>My point being, we are both right. It might be a lame move by a power-hungry DM.</p><p> </p><p>On the other hand, it might be a great moment in the overall campaign story-arch that will be talked about in the years to come.</p><p> </p><p>I consider myself lucky enough to be in a campaign where the latter is much more likely to be the case. However, I have no reason to assume it is any more likely than the poor DM scenario. In fact, I have no reason to assume anything without context. That's all I am saying. It is not innately right or wrong.</p></blockquote><p></p>
[QUOTE="Telémakhos, post: 4369352, member: 50276"] I think you can argue it either way. Does it say in the rules, the wizard cannot re-write his spells in a new book if he loses the old. If it doesn't say that, then in your example above, the wizard would spend 5 more gold than the fighter for a new spellbook and then spend a couple more days filling in his spells (assuming that the DM and player agreed on it taking a few days to fill in). In my 'stuck in the middle of a dungeon' scenario, assuming the monster's are balanced for the group level and size, (and for argument's purposes why wouldn't it be?) neither the Wizard nor the Fighter/Paladin would fulfill their roles. Would the wizard fail less? Possibly, but the fighter I have made up is a two-hander with a low Dex. Is this a poor design choice? No, he uses a maul and emphasizes other attributes. He is now a sub-par striker, able to dish outdecent damage, able to attract enemies with the inability to suck up all the hits that will come his way. However, I happy to agree to disagree on this. As for the assumption that the DM is a poor excuse of a human being for depriving the wizard of his spellbook, he may be. However, why assume it isn't narratively powerful, in a group where player and DM trust each other and where there are situations presented by the DM specifically designed for the wizard to emphasize other abilities or skills. My point being, we are both right. It might be a lame move by a power-hungry DM. On the other hand, it might be a great moment in the overall campaign story-arch that will be talked about in the years to come. I consider myself lucky enough to be in a campaign where the latter is much more likely to be the case. However, I have no reason to assume it is any more likely than the poor DM scenario. In fact, I have no reason to assume anything without context. That's all I am saying. It is not innately right or wrong. [/QUOTE]
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