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General Tabletop Discussion
*Pathfinder & Starfinder
Spellcaster Prestige Classes: Balanced?
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<blockquote data-quote="Spatzimaus" data-source="post: 628629" data-attributes="member: 3051"><p>I have no problem with PrCs that give spellcasting on 5-8 out of 10 levels. I have no problem with 5-level PrCs. It's just that no matter what requirements you give, any class that is absolutely better than a core class is unbalanced.</p><p></p><p>If you have a class with 8/10 levels having spell progressions, people will stop right before a level that gives no spells. If levels 5 and 10 don't give spells, you'll see a lot of people stop at 4 or 9. Personally I don't think it's a bad thing to lose a spellcasting level, since I prefer the low-end stuff over the high-level spells, but I'm in the minority.</p><p></p><p>What would be nice is, break it up. One level of a spellcasting class gives you:</p><p>> More spells per day or more spell slots</p><p>> More known spells</p><p>> +1 caster level</p><p>> All those other miscellaneous class features (bonus Feats, familiars, domain spells, turning)</p><p></p><p>So, let's say I make a PrC that gives +1 caster level every level, but on the odd levels increases your spells/day, and on the even levels increases spells known. Or something like that. I've seen some Psionic classes do similar. This way, your spellcasting gets stronger at each level, although you still lose a little power.</p><p></p><p>As for the 5-level classes, I think they're at their best when designed to mix with other classes; not the sort of class where you enter, and 5 levels later you're done. My character is taking a 5-level custom PrC that gives almost no spellcasting increase (it increases caster level and gives one new known spell each level, that's it), but has lots of other abilities. It was originally a 5/10 PrC with the cool abilities at the even levels; this way is more fun.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 628629, member: 3051"] I have no problem with PrCs that give spellcasting on 5-8 out of 10 levels. I have no problem with 5-level PrCs. It's just that no matter what requirements you give, any class that is absolutely better than a core class is unbalanced. If you have a class with 8/10 levels having spell progressions, people will stop right before a level that gives no spells. If levels 5 and 10 don't give spells, you'll see a lot of people stop at 4 or 9. Personally I don't think it's a bad thing to lose a spellcasting level, since I prefer the low-end stuff over the high-level spells, but I'm in the minority. What would be nice is, break it up. One level of a spellcasting class gives you: > More spells per day or more spell slots > More known spells > +1 caster level > All those other miscellaneous class features (bonus Feats, familiars, domain spells, turning) So, let's say I make a PrC that gives +1 caster level every level, but on the odd levels increases your spells/day, and on the even levels increases spells known. Or something like that. I've seen some Psionic classes do similar. This way, your spellcasting gets stronger at each level, although you still lose a little power. As for the 5-level classes, I think they're at their best when designed to mix with other classes; not the sort of class where you enter, and 5 levels later you're done. My character is taking a 5-level custom PrC that gives almost no spellcasting increase (it increases caster level and gives one new known spell each level, that's it), but has lots of other abilities. It was originally a 5/10 PrC with the cool abilities at the even levels; this way is more fun. [/QUOTE]
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