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General Tabletop Discussion
*Pathfinder & Starfinder
Spellcaster Prestige Classes: Balanced?
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<blockquote data-quote="kigmatzomat" data-source="post: 631908" data-attributes="member: 9254"><p><strong>Do GMs use restrictions on PrCs?</strong></p><p></p><p>As I understand it, all PrCs are optional and available at the GMs discretion. I lump "mandatory" world-specific PrCs into this as well since it is the GM's option whether or not to run that world. So the question is, do GMs vet PrC requests? How do they deal with the acquisition of a PrC? Many PrCs assume an organization; to GMs use them or is it valueless fluff? </p><p></p><p>In my games, the players need some kind of in-game hook to explain the class. Typically this requires a tutor, journal of a past master, or something more ephermeral like dreams/visions/flashbacks for things like the Dragon Disciple. I also use the organization tie in; the Arcane Archer is only available to officers in some branch of the elven military. After one adventure where the PCs rescued an elven town, they were made Captains in the Militia (Retired). (Titles are cheaper than cash and PCs like them since it can have nifty bonuses, like being able to order around troops during emergencies)</p><p></p><p>A character can "develop" a new PrC, but IMO it takes so long that it is not viable for an adventurer. Or they do it by accident; creating an array of abilities that flows together so that their students/followers (assuming they have some) can gain all the benefits without the wasted effort on things that really didn't work. Several fighter-based PrCs feel like that; a certain suite of feats chosen in a particular order that have been codified. (mostly random blather, but justification for PCs not to create their own PrCs; instead they create the PrC and hope I drop an NPC in that they can befriend.)</p><p></p><p>Am I the odd-man out here? If so, why? Are they lazy or am I doing it "wrong"?</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 631908, member: 9254"] [b]Do GMs use restrictions on PrCs?[/b] As I understand it, all PrCs are optional and available at the GMs discretion. I lump "mandatory" world-specific PrCs into this as well since it is the GM's option whether or not to run that world. So the question is, do GMs vet PrC requests? How do they deal with the acquisition of a PrC? Many PrCs assume an organization; to GMs use them or is it valueless fluff? In my games, the players need some kind of in-game hook to explain the class. Typically this requires a tutor, journal of a past master, or something more ephermeral like dreams/visions/flashbacks for things like the Dragon Disciple. I also use the organization tie in; the Arcane Archer is only available to officers in some branch of the elven military. After one adventure where the PCs rescued an elven town, they were made Captains in the Militia (Retired). (Titles are cheaper than cash and PCs like them since it can have nifty bonuses, like being able to order around troops during emergencies) A character can "develop" a new PrC, but IMO it takes so long that it is not viable for an adventurer. Or they do it by accident; creating an array of abilities that flows together so that their students/followers (assuming they have some) can gain all the benefits without the wasted effort on things that really didn't work. Several fighter-based PrCs feel like that; a certain suite of feats chosen in a particular order that have been codified. (mostly random blather, but justification for PCs not to create their own PrCs; instead they create the PrC and hope I drop an NPC in that they can befriend.) Am I the odd-man out here? If so, why? Are they lazy or am I doing it "wrong"? [/QUOTE]
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