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Spellcaster/Warrior Imbalances Discussion
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<blockquote data-quote="MonkeezOnFire" data-source="post: 7139128" data-attributes="member: 6784845"><p>I agree that differences to distinguish various classes are important. The Superfriends feeling you describe is one of the reasons I and others I've talked to got bored of 4e as fast as we did. Everyone's powers are in a similar scope and most take the form of "do damage and apply some rider to the enemy." However, I think the reality bending aspect of magic goes a tad to far at high level. When the wizard can travel through the planes of existence and call forth beings of power, the pace of adventures starts to become dictated by them and what they can do in a day. I'm okay with the flexible nature of magic to solve problems presented by the DM. I'm a big fan of it actually, and I tend to play classes that have some form of spellcasting because I love that flexibility. Looking back at my previous post I didn't quite elaborate on that. </p><p></p><p>My experience overall with 5e is that it's pretty balanced. Entire classes can't be replicated with summon spells and there are limits in the right places. Characters take the spotlight when they deserve it and it feels like everyone contributes (except when they choose not to because "my character wouldn't help out here" but that's a whole other kind of issue).</p></blockquote><p></p>
[QUOTE="MonkeezOnFire, post: 7139128, member: 6784845"] I agree that differences to distinguish various classes are important. The Superfriends feeling you describe is one of the reasons I and others I've talked to got bored of 4e as fast as we did. Everyone's powers are in a similar scope and most take the form of "do damage and apply some rider to the enemy." However, I think the reality bending aspect of magic goes a tad to far at high level. When the wizard can travel through the planes of existence and call forth beings of power, the pace of adventures starts to become dictated by them and what they can do in a day. I'm okay with the flexible nature of magic to solve problems presented by the DM. I'm a big fan of it actually, and I tend to play classes that have some form of spellcasting because I love that flexibility. Looking back at my previous post I didn't quite elaborate on that. My experience overall with 5e is that it's pretty balanced. Entire classes can't be replicated with summon spells and there are limits in the right places. Characters take the spotlight when they deserve it and it feels like everyone contributes (except when they choose not to because "my character wouldn't help out here" but that's a whole other kind of issue). [/QUOTE]
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