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Spellcaster/Warrior Imbalances Discussion
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<blockquote data-quote="Tony Vargas" data-source="post: 7139238" data-attributes="member: 996"><p>Not weird at all, really. Every class uses magic, full casters use a lot of it, and even if they run out, have cantrips. OT1H, that means casters always 'feel magical' in the sense that they're not falling back to fighting with weapons like the rubes. OTOH, it means magic is just another dependable/readily-available tool with which to solve problems, it's magical in the sense of supernatural, but mundane in the sense of common/every-day.</p><p></p><p> Yep. If magic were comparatively rare among PC classes and in the setting, that'd be fine, for instance.</p><p></p><p> An at-will baseline doesn't preclude that, even if the game were being strictly balanced on the numbers. And, I'm not so sure I agree that slot-using damage spells aren't spectacular - blowing up a whole encounter is pretty spectacular. They may not be uncommon enough, in the sense of there being too many slots floating around out there. </p><p>Powering up spells but having fewer of them (fewer spell slots, in total, than likely encounters in a day, for instance) would be one way to get where it sounds like you want to go.</p><p></p><p> Neither as common (in the sense of ordinary/non-magical) nor as boring as the alternative, certainly. ;P</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7139238, member: 996"] Not weird at all, really. Every class uses magic, full casters use a lot of it, and even if they run out, have cantrips. OT1H, that means casters always 'feel magical' in the sense that they're not falling back to fighting with weapons like the rubes. OTOH, it means magic is just another dependable/readily-available tool with which to solve problems, it's magical in the sense of supernatural, but mundane in the sense of common/every-day. Yep. If magic were comparatively rare among PC classes and in the setting, that'd be fine, for instance. An at-will baseline doesn't preclude that, even if the game were being strictly balanced on the numbers. And, I'm not so sure I agree that slot-using damage spells aren't spectacular - blowing up a whole encounter is pretty spectacular. They may not be uncommon enough, in the sense of there being too many slots floating around out there. Powering up spells but having fewer of them (fewer spell slots, in total, than likely encounters in a day, for instance) would be one way to get where it sounds like you want to go. Neither as common (in the sense of ordinary/non-magical) nor as boring as the alternative, certainly. ;P [/QUOTE]
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