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Spellcaster/Warrior Imbalances Discussion
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<blockquote data-quote="Tony Vargas" data-source="post: 7140223" data-attributes="member: 996"><p>Sure, but if that's the main issue you're trying to address why add complexity across the board with feats? (OK, obviously, because it's an extant optional sub-system you just flick on.) If you're willing to do the work, adding options directly to the few benighted sub-classes in question would address the specific problem - greater impact with less overall added complexity, in all likelihood. So, not wanting to add the complexity of feats to already-complex classes that don't need it would be a reason for not just opting into feats. Another reason might be not wanting to add reputedly OP feat combos to your game. I'm sure that's not exhaustive, either, but it answers your question.</p><p></p><p> Nothing in the post you're replying to suggested a PvP scenario.</p><p></p><p> Likely to the whole party (or whole encounter if a PC is doing it). And, really, who's more likely to get a jump on their enemy? The wizard who has all sorts of magical resources for movement, detection, & misdirection, or the fighter, who isn't even necessarily trained in Stealth or Perception? </p><p></p><p> Indomitable is hardly a guarantee vs the kinds of DCs you see at such high level. </p><p></p><p> Expectations, perception, pre-conceived notions... two people can have the same experience but take away very different things from it, and recount it quite differently.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7140223, member: 996"] Sure, but if that's the main issue you're trying to address why add complexity across the board with feats? (OK, obviously, because it's an extant optional sub-system you just flick on.) If you're willing to do the work, adding options directly to the few benighted sub-classes in question would address the specific problem - greater impact with less overall added complexity, in all likelihood. So, not wanting to add the complexity of feats to already-complex classes that don't need it would be a reason for not just opting into feats. Another reason might be not wanting to add reputedly OP feat combos to your game. I'm sure that's not exhaustive, either, but it answers your question. Nothing in the post you're replying to suggested a PvP scenario. Likely to the whole party (or whole encounter if a PC is doing it). And, really, who's more likely to get a jump on their enemy? The wizard who has all sorts of magical resources for movement, detection, & misdirection, or the fighter, who isn't even necessarily trained in Stealth or Perception? Indomitable is hardly a guarantee vs the kinds of DCs you see at such high level. Expectations, perception, pre-conceived notions... two people can have the same experience but take away very different things from it, and recount it quite differently. [/QUOTE]
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