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Spellcaster/Warrior Imbalances Discussion
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<blockquote data-quote="The Crimson Binome" data-source="post: 7140248" data-attributes="member: 6775031"><p>Like added complexity, and the further requirement to then add or exclude every single individual feat. (Remember, feats are double opt-in: first the DM has to allow the feats option, and then the DM needs to specifically allow every single feat that they want in their game.) As the DM, I don't want to have to make a judgment call on which feats are balanced and which ones are broken, knowing that the players are likely to second-guess me. I don't want to be put into that position, when I'm just trying to run a game.</p><p></p><p>I also don't want to put the <em>players</em> into the position of needing to choose between being effective in combat and being effective outside of combat. By sticking with stat boosts only, any stat they boost will apply equally to their saves and their skill checks. Nobody has to feel obligated to gain proficiency in Wisdom saves, only to lament that it doesn't make them much better at Wisdom-based skills; and nobody has to choose whether to stay true to a character concept by taking a skill-based feat, only to die later on from missing a related save. That whole headache can be <em>avoided</em>, but just <em>not</em> adding feats to the game.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7140248, member: 6775031"] Like added complexity, and the further requirement to then add or exclude every single individual feat. (Remember, feats are double opt-in: first the DM has to allow the feats option, and then the DM needs to specifically allow every single feat that they want in their game.) As the DM, I don't want to have to make a judgment call on which feats are balanced and which ones are broken, knowing that the players are likely to second-guess me. I don't want to be put into that position, when I'm just trying to run a game. I also don't want to put the [I]players[/I] into the position of needing to choose between being effective in combat and being effective outside of combat. By sticking with stat boosts only, any stat they boost will apply equally to their saves and their skill checks. Nobody has to feel obligated to gain proficiency in Wisdom saves, only to lament that it doesn't make them much better at Wisdom-based skills; and nobody has to choose whether to stay true to a character concept by taking a skill-based feat, only to die later on from missing a related save. That whole headache can be [I]avoided[/I], but just [I]not[/I] adding feats to the game. [/QUOTE]
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