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Spellcaster/Warrior Imbalances Discussion
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<blockquote data-quote="Tony Vargas" data-source="post: 7140311" data-attributes="member: 996"><p>OK, you've established that you & your group are atypical. ;P</p><p></p><p> I'd tend to agree. Every class has limited-use abilities - some more (a lot more) than others, but all have some. Even the non-casting Rogue archetypes have abilities that are limited by situation instead of n/rest uses.</p><p></p><p> Nod. That's an added level of versatility.</p><p></p><p> Not remotely, no. 4e scaling was mostly in terms of d20 bonuses, and evenly by level. Uses/day (& /encounter) barely scaled after heroic, topping out at 4 for attack powers, and, again, were evenly scaling across classes. </p><p>5e scales much less by level in terms of d20 bonuses, but scales rapidly in terms of hps & damage, and scales unevenly (across levels & across classes) in terms of attacks/action and uses/rest. It's a very different sort of scaling that slaps a multiplier on static bonuses, makes encounters/day pacing critical to class balance, and makes numeric superiority tell heavily in an encounter, among other things. The overall effect evokes the classic game very well, in spite of BA.</p><p></p><p>Much beyond apprentice tier hps are typically higher in 5e than they were in 4e at the same level (though, of course, they don't go to as high a level). But, yes, 5e damage quickly outstrips that of 4e - 5e has to scale somehow, and BA leaves hp/damage.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7140311, member: 996"] OK, you've established that you & your group are atypical. ;P I'd tend to agree. Every class has limited-use abilities - some more (a lot more) than others, but all have some. Even the non-casting Rogue archetypes have abilities that are limited by situation instead of n/rest uses. Nod. That's an added level of versatility. Not remotely, no. 4e scaling was mostly in terms of d20 bonuses, and evenly by level. Uses/day (& /encounter) barely scaled after heroic, topping out at 4 for attack powers, and, again, were evenly scaling across classes. 5e scales much less by level in terms of d20 bonuses, but scales rapidly in terms of hps & damage, and scales unevenly (across levels & across classes) in terms of attacks/action and uses/rest. It's a very different sort of scaling that slaps a multiplier on static bonuses, makes encounters/day pacing critical to class balance, and makes numeric superiority tell heavily in an encounter, among other things. The overall effect evokes the classic game very well, in spite of BA. Much beyond apprentice tier hps are typically higher in 5e than they were in 4e at the same level (though, of course, they don't go to as high a level). But, yes, 5e damage quickly outstrips that of 4e - 5e has to scale somehow, and BA leaves hp/damage. [/QUOTE]
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