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Spellcaster/Warrior Imbalances Discussion
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<blockquote data-quote="Dausuul" data-source="post: 7140326" data-attributes="member: 58197"><p>No. <em>Meteor swarm</em> averages 140 points on a failed save, 70 on a success. It's 20d6 fire <em>and</em> 20d6 bludgeoning.</p><p></p><p></p><p>A Dex fighter needs to roll 14 or better to make the save (65% chance to fail). A Str fighter with no Dex bonus needs 19 or better. Even with Indomitable, the Str fighter is going to fail four times out of five, and the Dex fighter still has over a 40% chance of failure.</p><p></p><p>You need to be a Dex fighter with both Indomitable and the Resilient (Dexterity) feat to reliably make that save.</p><p></p><p></p><p>Losing 140 out of 148 hit points (on average) is quite a lot more than "a scratch." And the wizard can do it from a mile away, so "catching the fighter off guard" is not really necessary; you need only catch the fighter out in the open, at range.</p><p></p><p>The wizard is indisputably laying down far more smack with <em>meteor swarm</em> than the fighter can dish out in a round. The key difference is that the wizard only gets to do it once, where the fighter can pour out a stream of damage round after round. Comparing an NPC wizard to a PC fighter is unfair to the fighter: Typically the NPC is only present for a single fight, so there is no penalty for going nova.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 7140326, member: 58197"] No. [I]Meteor swarm[/I] averages 140 points on a failed save, 70 on a success. It's 20d6 fire [i]and[/i] 20d6 bludgeoning. A Dex fighter needs to roll 14 or better to make the save (65% chance to fail). A Str fighter with no Dex bonus needs 19 or better. Even with Indomitable, the Str fighter is going to fail four times out of five, and the Dex fighter still has over a 40% chance of failure. You need to be a Dex fighter with both Indomitable and the Resilient (Dexterity) feat to reliably make that save. Losing 140 out of 148 hit points (on average) is quite a lot more than "a scratch." And the wizard can do it from a mile away, so "catching the fighter off guard" is not really necessary; you need only catch the fighter out in the open, at range. The wizard is indisputably laying down far more smack with [I]meteor swarm[/I] than the fighter can dish out in a round. The key difference is that the wizard only gets to do it once, where the fighter can pour out a stream of damage round after round. Comparing an NPC wizard to a PC fighter is unfair to the fighter: Typically the NPC is only present for a single fight, so there is no penalty for going nova. [/QUOTE]
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