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Spellcaster/Warrior Imbalances Discussion
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<blockquote data-quote="FrogReaver" data-source="post: 7140495" data-attributes="member: 6795602"><p>The wizard can also spend more than one of his feats on utility if he wants to. The difference is that for most of the game the fighter has 1 more feat than the wizard.</p><p></p><p></p><p></p><p>The issue is: the wizard is just as good in combat as a fighter. Yes, the fighter is the single target Damage king. I don't dispute that. Without feats he does somewhere between 2x and 3x the wizards cantrip damage. With combat feats it's probably about 4x the wizards cantrip damage. But there are many useful things to do in combat other than simply deal damage. Disabling enemies. Buffing allies. Large AOE damage is often just as good as high single target damage. Wizards shine in combat and it's in a different way than fighters! There's room for both classes when it comes to combat! That's not so much the case when it comes to anything outside combat!</p><p></p><p></p><p></p><p></p><p>As I suspected. That's the best list of fighters extras that wizards don't have in combat you can come up with? I could make a list about 100x that to explain how much better wizards are out of combat and how they can still contribute to combat in many ways that a fighter can't! </p><p></p><p>Fighter's on the other had have high single target damage and higher hp and get 1 extra feat than a wizard does for out of combat stuff (at least for about half the game). Then the fighter get's 2 feats for out of combat stuff compared to the wizards nearly countless options!</p><p></p><p>Please don't get me wrong. Fighters or another high damage weapon based class have a use in a party. Most parties need at least 1 high single target damage character and you won't generally find that ability on a full caster. It's just that when you start to compare each classes across the various pillars you learn that full caster's contribute in pretty much every pillar of the game equally! Social, Exploration and Combat! </p><p></p><p>Fighter's pretty much just contribute to combat with very little benefit to social challenges or exploration challenges. That might be okay if fighter's dominated combat so much that full caster's mostly stood there in awe because nothing they could do would really help, but that's not the case. There's plenty of encounters the full caster will contribute as much or more to the combats victory as the fighter. (Though a full caster will never outshine the fighter in the single target damage department).</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7140495, member: 6795602"] The wizard can also spend more than one of his feats on utility if he wants to. The difference is that for most of the game the fighter has 1 more feat than the wizard. The issue is: the wizard is just as good in combat as a fighter. Yes, the fighter is the single target Damage king. I don't dispute that. Without feats he does somewhere between 2x and 3x the wizards cantrip damage. With combat feats it's probably about 4x the wizards cantrip damage. But there are many useful things to do in combat other than simply deal damage. Disabling enemies. Buffing allies. Large AOE damage is often just as good as high single target damage. Wizards shine in combat and it's in a different way than fighters! There's room for both classes when it comes to combat! That's not so much the case when it comes to anything outside combat! As I suspected. That's the best list of fighters extras that wizards don't have in combat you can come up with? I could make a list about 100x that to explain how much better wizards are out of combat and how they can still contribute to combat in many ways that a fighter can't! Fighter's on the other had have high single target damage and higher hp and get 1 extra feat than a wizard does for out of combat stuff (at least for about half the game). Then the fighter get's 2 feats for out of combat stuff compared to the wizards nearly countless options! Please don't get me wrong. Fighters or another high damage weapon based class have a use in a party. Most parties need at least 1 high single target damage character and you won't generally find that ability on a full caster. It's just that when you start to compare each classes across the various pillars you learn that full caster's contribute in pretty much every pillar of the game equally! Social, Exploration and Combat! Fighter's pretty much just contribute to combat with very little benefit to social challenges or exploration challenges. That might be okay if fighter's dominated combat so much that full caster's mostly stood there in awe because nothing they could do would really help, but that's not the case. There's plenty of encounters the full caster will contribute as much or more to the combats victory as the fighter. (Though a full caster will never outshine the fighter in the single target damage department). [/QUOTE]
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