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Spellcaster/Warrior Imbalances Discussion
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<blockquote data-quote="Mephista" data-source="post: 7143425" data-attributes="member: 6786252"><p>Well, I named "Expert" after the class ability "Expertise." People who specialize in skills more than fighting or magic. My point is really this: The definitions of the OP are flawed, because there's more to this discussion than presented. </p><p></p><p>Fighter is presented as lacking social / exploration things, when that is kind of true of others as well. Monk and Barbarian and Paladin, despite claims, are all pretty much focused primarily on combat, with very little to show outside it. Sure, Totem offers a bit of exploration, but not Berserker or the dwarf battle rager. Shadowdancer is nice, but the other Monks are all very heavily combat oriented, with only a few token abiilties at high level for other things. Even the paladin spell list is very little variance from combat or healing abiltiies. And healing is pretty much an extension of combat. This is little different than saying that a Fighter can just take non-combat feats for social/exploration abilities. </p><p></p><p>The "Fighter problem" under discussion isn't unique to the fighter alone. That's the heart of the issue I feel is going on here. Others get "magic" but that magic is just a different flavor than Superiority dice or limited Action Surges. Limiters.</p></blockquote><p></p>
[QUOTE="Mephista, post: 7143425, member: 6786252"] Well, I named "Expert" after the class ability "Expertise." People who specialize in skills more than fighting or magic. My point is really this: The definitions of the OP are flawed, because there's more to this discussion than presented. Fighter is presented as lacking social / exploration things, when that is kind of true of others as well. Monk and Barbarian and Paladin, despite claims, are all pretty much focused primarily on combat, with very little to show outside it. Sure, Totem offers a bit of exploration, but not Berserker or the dwarf battle rager. Shadowdancer is nice, but the other Monks are all very heavily combat oriented, with only a few token abiilties at high level for other things. Even the paladin spell list is very little variance from combat or healing abiltiies. And healing is pretty much an extension of combat. This is little different than saying that a Fighter can just take non-combat feats for social/exploration abilities. The "Fighter problem" under discussion isn't unique to the fighter alone. That's the heart of the issue I feel is going on here. Others get "magic" but that magic is just a different flavor than Superiority dice or limited Action Surges. Limiters. [/QUOTE]
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