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Spellcaster/Warrior Imbalances Discussion
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<blockquote data-quote="FrogReaver" data-source="post: 7143814" data-attributes="member: 6795602"><p>Barbarians have a few options for out of combat abilities. But not a lot. They get benefits against traps. The totem subclass of barbarian gets a few more useful out of combat abilities as well. Nothing really strong and so he is almost on the same level as the fighter.</p><p></p><p>Paladins are half casters. They have plenty of semi useful out of combat spells that can be traded for divine smite at anytime. Tack on divine sense and immunity to disease. Not to mention his bonus to saving throws naturally helps him when it comes to traps. You have a character that has many more out of combat boosts than the fighter. </p><p></p><p>The open hand monk and elemental monk is basically in the fighters boat when it comes to out of combat abilities. However, the shadow monk has amazing exploration abilities. The ability to cast darkvision at level 3 opens up the door to go variant human with very little drawback. This allows you to have a dex and wisdom based character that can cast darkvision, pass without trace and have skulker and observant feats by level 4. At level 6 he gets an ability to teleport (with some restrictions). Basically, you have made one of the best scout characters in the game and it all was able to come together at fairly low levels. </p><p></p><p>Fighters just don't get anything good for out of combat. Action Surge out of combat is only useful in the most time critical situations. Otherwise there's really no need to take 2 actions in the same turn. My only problem with remarkable athlete is that if I had just chosen to be proficient in the strength and dex exploration type abilities at level 1 then I'm much better off at those things for 6 levels and still better at a number of them at level 7+. The eldritch knight gets almost no out of combat spells either, but they are at least the best out of combat fighter there is. The battleMaster gets nothing out of combat that's useful.</p><p></p><p>So you are right in some ways that other classes lack on the out of combat abilities but the Fighter is the poster child for this because he lacks out of combat abilities to a far greater degree than the other classes.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7143814, member: 6795602"] Barbarians have a few options for out of combat abilities. But not a lot. They get benefits against traps. The totem subclass of barbarian gets a few more useful out of combat abilities as well. Nothing really strong and so he is almost on the same level as the fighter. Paladins are half casters. They have plenty of semi useful out of combat spells that can be traded for divine smite at anytime. Tack on divine sense and immunity to disease. Not to mention his bonus to saving throws naturally helps him when it comes to traps. You have a character that has many more out of combat boosts than the fighter. The open hand monk and elemental monk is basically in the fighters boat when it comes to out of combat abilities. However, the shadow monk has amazing exploration abilities. The ability to cast darkvision at level 3 opens up the door to go variant human with very little drawback. This allows you to have a dex and wisdom based character that can cast darkvision, pass without trace and have skulker and observant feats by level 4. At level 6 he gets an ability to teleport (with some restrictions). Basically, you have made one of the best scout characters in the game and it all was able to come together at fairly low levels. Fighters just don't get anything good for out of combat. Action Surge out of combat is only useful in the most time critical situations. Otherwise there's really no need to take 2 actions in the same turn. My only problem with remarkable athlete is that if I had just chosen to be proficient in the strength and dex exploration type abilities at level 1 then I'm much better off at those things for 6 levels and still better at a number of them at level 7+. The eldritch knight gets almost no out of combat spells either, but they are at least the best out of combat fighter there is. The battleMaster gets nothing out of combat that's useful. So you are right in some ways that other classes lack on the out of combat abilities but the Fighter is the poster child for this because he lacks out of combat abilities to a far greater degree than the other classes. [/QUOTE]
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