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General Tabletop Discussion
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Spellcasters and interrupted rest
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<blockquote data-quote="Hypersmurf" data-source="post: 972275" data-attributes="member: 1656"><p>Wizards need eight hours of rest to prepare spells.</p><p></p><p>Each interruption adds an hour to the requirement.</p><p></p><p>So if you sleep four hours, then get woken up to cast a spell, you need five hours more to make up your quota - eight plus one for the interruption.</p><p></p><p>Now, my PCs didn't feel like making it easy on me. They slept four hours, woke up to fight a fifteen-round combat with the gnolls I ambushed them with (involving spellcasting, melee, tumbling, etc), then walked four hours back to town, then had an hour-long conversation with the local authorities, <em>then</em> went back to sleep.</p><p></p><p>How much more sleep do the spellcasters need? Does it all count as one 'interruption'? Does a five-hour 'interruption' basically mean "Sorry, start over"?</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 972275, member: 1656"] Wizards need eight hours of rest to prepare spells. Each interruption adds an hour to the requirement. So if you sleep four hours, then get woken up to cast a spell, you need five hours more to make up your quota - eight plus one for the interruption. Now, my PCs didn't feel like making it easy on me. They slept four hours, woke up to fight a fifteen-round combat with the gnolls I ambushed them with (involving spellcasting, melee, tumbling, etc), then walked four hours back to town, then had an hour-long conversation with the local authorities, [i]then[/i] went back to sleep. How much more sleep do the spellcasters need? Does it all count as one 'interruption'? Does a five-hour 'interruption' basically mean "Sorry, start over"? -Hyp. [/QUOTE]
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