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<blockquote data-quote="5ekyu" data-source="post: 7623343" data-attributes="member: 6919838"><p>The value of any trait or combo of traits is (in rpg terms) how much it is needed or helps. That comes down to "what are the challenges the heroes will face, how often, how serious?"</p><p></p><p>So, whenever I start looking at "fine tuning balance" (anything more precise than grossly out of whack) I look at the external demands put on by the GM and the setting or campaign, not tweaks and minutiae of rules interactions. </p><p></p><p>In short, I do not seek a fine tuned balance in the rules but a playable and balanceable in play set of rules.</p><p></p><p>See, to me it seems obvious, the more precision in game balance you try to get by rules alone, the more the sway of the in-play GM just busts up all that extra fiddly faux-precision.</p><p></p><p>Its analog in science is the concept of "significant digits".</p><p></p><p>It doesnt matter if you measure one ingredient down to the micro-gram if the other ingredient uses bucketfulls as its measure.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7623343, member: 6919838"] The value of any trait or combo of traits is (in rpg terms) how much it is needed or helps. That comes down to "what are the challenges the heroes will face, how often, how serious?" So, whenever I start looking at "fine tuning balance" (anything more precise than grossly out of whack) I look at the external demands put on by the GM and the setting or campaign, not tweaks and minutiae of rules interactions. In short, I do not seek a fine tuned balance in the rules but a playable and balanceable in play set of rules. See, to me it seems obvious, the more precision in game balance you try to get by rules alone, the more the sway of the in-play GM just busts up all that extra fiddly faux-precision. Its analog in science is the concept of "significant digits". It doesnt matter if you measure one ingredient down to the micro-gram if the other ingredient uses bucketfulls as its measure. [/QUOTE]
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