Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Spellcasters vs. Warriors
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Steampunkette" data-source="post: 8255500" data-attributes="member: 6796468"><p>... I literally directly referenced Combat Maneuvers as cool and interesting features.</p><p></p><p>Anyway. A Basket Hilt may protect your hand... but what would you have that -do- in the current weapon system? Allow the person to use the weapon to make an unarmed strike for less damage? Why would anyone bother? Further, players can already strike to subdue, and so could simply -describe- clobbering someone over the head with a basket hilt, or a pommel, or the flat of their blade if they don't understand how swords work.</p><p></p><p>And why would we make that basket hilt on par with a big flashy effect that a spellcaster can do a limited number of times per day? Or does the basket hilt fall off the sword after 3 uses and require a long rest to repair?</p><p></p><p>No. By far, the better direction to go is to change how a person uses a weapon through Combat Maneuvers that function in a spell-like fashion. Limited uses, like spells, a recovery system, and interesting effects.</p><p></p><p>Far better to leave the weapons flexible in description and function rather than going all Cheese Shop on it.</p><p></p><p>[URL unfurl="true"]https://www.giantitp.com/comics/oots0136.html[/URL]</p><p></p><p>[MEDIA=youtube]Hz1JWzyvv8A[/MEDIA]</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8255500, member: 6796468"] ... I literally directly referenced Combat Maneuvers as cool and interesting features. Anyway. A Basket Hilt may protect your hand... but what would you have that -do- in the current weapon system? Allow the person to use the weapon to make an unarmed strike for less damage? Why would anyone bother? Further, players can already strike to subdue, and so could simply -describe- clobbering someone over the head with a basket hilt, or a pommel, or the flat of their blade if they don't understand how swords work. And why would we make that basket hilt on par with a big flashy effect that a spellcaster can do a limited number of times per day? Or does the basket hilt fall off the sword after 3 uses and require a long rest to repair? No. By far, the better direction to go is to change how a person uses a weapon through Combat Maneuvers that function in a spell-like fashion. Limited uses, like spells, a recovery system, and interesting effects. Far better to leave the weapons flexible in description and function rather than going all Cheese Shop on it. [URL unfurl="true"]https://www.giantitp.com/comics/oots0136.html[/URL] [MEDIA=youtube]Hz1JWzyvv8A[/MEDIA] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Spellcasters vs. Warriors
Top