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<blockquote data-quote="MoogleEmpMog" data-source="post: 1710327" data-attributes="member: 22882"><p>I'm not sure that switching to Arcana Unearthed (and a whole new set of spells and equally complex mechanics) is the way to go if you're just tired of referencing spells. By now, you probably know what <em>cone of cold</em> does, but what about <em>ride the lightning</em>?</p><p></p><p>One option would be removing the wizard, bard, cleric and druid classes and having all spellcasters be sorcerers (with access to every spell in the PHB). This would keep the variety of spells more manageable, although they could cast more per day.</p><p></p><p>Another, more radical, option would be to keep most of the D&D mechanics but to handle magic like <em>Conan the RPG</em> from Mongoose; at a glance, a D&D barbarian loaded down with magic items and a Conan barbarian without them are roughly equal in power (disclaimer: I haven't actually tried that out, it's just a guess), so the scholar class from Conan shouldn't unbalance the game. That leaves you with mighty magic, but in a *much* more limited form.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 1710327, member: 22882"] I'm not sure that switching to Arcana Unearthed (and a whole new set of spells and equally complex mechanics) is the way to go if you're just tired of referencing spells. By now, you probably know what [I]cone of cold[/I] does, but what about [I]ride the lightning[/I]? One option would be removing the wizard, bard, cleric and druid classes and having all spellcasters be sorcerers (with access to every spell in the PHB). This would keep the variety of spells more manageable, although they could cast more per day. Another, more radical, option would be to keep most of the D&D mechanics but to handle magic like [I]Conan the RPG[/I] from Mongoose; at a glance, a D&D barbarian loaded down with magic items and a Conan barbarian without them are roughly equal in power (disclaimer: I haven't actually tried that out, it's just a guess), so the scholar class from Conan shouldn't unbalance the game. That leaves you with mighty magic, but in a *much* more limited form. [/QUOTE]
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