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<blockquote data-quote="Ourph" data-source="post: 1710362" data-attributes="member: 20239"><p>I think WotC missed a grand opportunity in <em>Unearthed Arcana</em> for taking the "spell seeds" concept from the <em>Epic Level Handbook</em> and expanding it into a very simplified magic system where a limited number of "seeds" are explained in detail and the specifics are modified according to the players choice using a magic point/mana system. Essentially, what the D&D magic system does is give players a multitude of spell choices that are (for the most part) different variations on the concept of blowing stuff up, traveling very quickly or not taking damage. It would be nice to see a system that gave the player/GM a basic skeleton for the idea of a spell that "blows stuff up" , "goes somewhere" or "avoids damage" and allows the range/area/duration/damage/energy type/etc. to be modified based on either level or magic point cost. I would have gladly switched to such a system when playing 3rd ed, and if someone came out with a system like that for the current version of D&D, I might even put in the work to convert it back to B/X for my own use if I thought it was good enough.</p><p></p><p>Of course, a simplified magic system precludes books full of new variations on spells that "blow stuff up", so I can see why there would be reluctance to do so. :\</p></blockquote><p></p>
[QUOTE="Ourph, post: 1710362, member: 20239"] I think WotC missed a grand opportunity in [i]Unearthed Arcana[/i] for taking the "spell seeds" concept from the [i]Epic Level Handbook[/i] and expanding it into a very simplified magic system where a limited number of "seeds" are explained in detail and the specifics are modified according to the players choice using a magic point/mana system. Essentially, what the D&D magic system does is give players a multitude of spell choices that are (for the most part) different variations on the concept of blowing stuff up, traveling very quickly or not taking damage. It would be nice to see a system that gave the player/GM a basic skeleton for the idea of a spell that "blows stuff up" , "goes somewhere" or "avoids damage" and allows the range/area/duration/damage/energy type/etc. to be modified based on either level or magic point cost. I would have gladly switched to such a system when playing 3rd ed, and if someone came out with a system like that for the current version of D&D, I might even put in the work to convert it back to B/X for my own use if I thought it was good enough. Of course, a simplified magic system precludes books full of new variations on spells that "blow stuff up", so I can see why there would be reluctance to do so. :\ [/QUOTE]
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