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<blockquote data-quote="Saeviomagy" data-source="post: 1710474" data-attributes="member: 5890"><p>I did say the potential to kill.</p><p></p><p>Massive damage saves are potential. Paralysis is potential death. Sleep is potential death etc etc.</p><p></p><p>Perhaps I should have said incapacitate.</p><p></p><p>And that was assuming that damage on a successful save is gonna cost extra.</p><p></p><p>With that in mind - flesh to stone is probably what I was thinking of, although under my system, it's too good (as it has the potential to kill any living target, not just those lower level than you).</p><p></p><p>Circle of death is a bit better. No creature over 9 hd. Living creatures only. Multiple targets. Unfortunately targeting HD is ugly, because HD do not scale with CR.</p><p></p><p>Oh, and just so you know - this was for effect spells only - hitpoint damage spells are a lot different, because even with their minimum effect they usually make a contribution in a fight.</p><p></p><p>Save-or-dies are just that. If the monster saves, the spell may as well not have been cast. So the spells are justified in being a bit bigger.</p><p></p><p>For hipoint spells, at a guess, 1d6 per level to multiple targets, with 3 x spell level as the cap. Save for half.</p><p></p><p>Single target is probably more like 5xspell level as the cap. Only this time you've got a choice between save for half or ranged touch attack.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 1710474, member: 5890"] I did say the potential to kill. Massive damage saves are potential. Paralysis is potential death. Sleep is potential death etc etc. Perhaps I should have said incapacitate. And that was assuming that damage on a successful save is gonna cost extra. With that in mind - flesh to stone is probably what I was thinking of, although under my system, it's too good (as it has the potential to kill any living target, not just those lower level than you). Circle of death is a bit better. No creature over 9 hd. Living creatures only. Multiple targets. Unfortunately targeting HD is ugly, because HD do not scale with CR. Oh, and just so you know - this was for effect spells only - hitpoint damage spells are a lot different, because even with their minimum effect they usually make a contribution in a fight. Save-or-dies are just that. If the monster saves, the spell may as well not have been cast. So the spells are justified in being a bit bigger. For hipoint spells, at a guess, 1d6 per level to multiple targets, with 3 x spell level as the cap. Save for half. Single target is probably more like 5xspell level as the cap. Only this time you've got a choice between save for half or ranged touch attack. [/QUOTE]
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