Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
Spellcasting Bonus: can't we just lose it?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="cmbarona" data-source="post: 6121999" data-attributes="member: 71281"><p>I'm of the camp that prefers all spells be attack rolls, like they were in 4e. It basically took the mechanic of saving throws and flipped the perspective. Under saving throw assumptions, spells automatically hit... unless someone can dodge out of the way, or is physically or mentally resilient enough to shrug off its effects. Moving that to the perspective of the player opposing a defense is really the same assumption, just a different mechanic. And it's a mechanic which is more consistent with non-spell attacks. Further, I think using spell mechanics that are consistent with attack mechanics can help streamline the math. Granted, WoTC didn't always make that math streamlined in 4e, and they aren't yet properly doing it in Next, but I think it would be a step in the right direction.</p><p></p><p>Either way, I think the OP's objection is twofold: 1) mechanics should be consistent, 2) math should be consistent. (hbarsquared, is that accurate?) Whether 1 is answered by making all spells saving throws or making them all attack rolls, I think they should all fall into one category or another, and that should make 2 easier to deal with.</p></blockquote><p></p>
[QUOTE="cmbarona, post: 6121999, member: 71281"] I'm of the camp that prefers all spells be attack rolls, like they were in 4e. It basically took the mechanic of saving throws and flipped the perspective. Under saving throw assumptions, spells automatically hit... unless someone can dodge out of the way, or is physically or mentally resilient enough to shrug off its effects. Moving that to the perspective of the player opposing a defense is really the same assumption, just a different mechanic. And it's a mechanic which is more consistent with non-spell attacks. Further, I think using spell mechanics that are consistent with attack mechanics can help streamline the math. Granted, WoTC didn't always make that math streamlined in 4e, and they aren't yet properly doing it in Next, but I think it would be a step in the right direction. Either way, I think the OP's objection is twofold: 1) mechanics should be consistent, 2) math should be consistent. (hbarsquared, is that accurate?) Whether 1 is answered by making all spells saving throws or making them all attack rolls, I think they should all fall into one category or another, and that should make 2 easier to deal with. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Spellcasting Bonus: can't we just lose it?
Top