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Spellcasting Changes
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<blockquote data-quote="Sylrae" data-source="post: 4997541" data-attributes="member: 48520"><p>I was actually thinking of using both of these rolls, and combining them together. And for the making a check every time you cast a spell, the DCs wouldnt be nearly as high as most other things, but you'd have multiple things which affect it. (The DC would start at 0 instead of 10). And still allowing feats/class abilities to mitigate it.</p><p> </p><p>But it could be affected by:</p><p>Armor</p><p>Carrying Load</p><p>Spell Level</p><p>Metamagic</p><p> </p><p>And situational modifiers:</p><p>Underwater(or air, if youre an aquatic type)</p><p>Casting While Falling (maybe)</p><p>Bound</p><p>Really Tight Spaces</p><p>Combat Casting Penalties</p><p>Using the Wrong Limbs (I've loved this Idea ever since I read the War of the Spider Queen and saw Pharaun Mizzrym cast a spell with his feet (at great difficulty) while bound, after kicking off his boots).</p><p> </p><p></p><p>I've found that metamagic and item creation feats often suck, unless you have a very specific application for the one youre taking. I've toyed with the thought of letting all casters cast as though they have all the metamagic feats if theyre willing to use the higher spell levels. They would have to prep them that way though. Haven't actually tried it, but the thought has occurred to me.</p><p> </p><p></p><p>Hmm. I was kindof thinking that it would make counterspells actually happen, but I suppose if you make it a feat, then people can either have the readied counterspell or the reactive one.</p><p> </p><p> That's a pretty cool Idea too. And less drastic than what I'm suggesting. </p><p> </p><p> </p><p>I suppose that could work. I'd be inclined to bump it a notch, but only if the "throw some magic energy at it" becomes the standard action, instead of dispel. Essentially giving <u>everyone</u> the opportunity to burn a spell to dispel. Thing I'm not sure about is how to decide what you get for burning higher or lower slots. (Bonuses comparable to the Spell Level?) If I burn a higher spell slot to counter a spell than dispel magic is (say I burn an 8th level slot) That should be a better counter shouldn't it?</p><p>~We could give bonuses as you suggested in addition to the spell slot bonuses.</p><p>Opposed Spell (Slow/Haste): +6</p><p>Same Spell: +4</p><p>Dispel Magic: +2 (Greater Dispel gives the same +2, but also gives the bonus for the higher spell slot)</p><p>Same School: +1</p><p> </p><p>I was thinking make counterspell a standard character option, without the prereq of having the same spell prepped. But if I burn a higher spell slot to counter your spell, I should get a bonus to counter it right? If I counter your level 3 spell with a level 6 spell slot, it should work better than countering it with dispel magic. That is, unless we drop the concept of burning slots entirely and just allow people to counterspell all willy-nilly, but that could get annoying/out of hand.</p><p> </p><p>And that's...... baad? The interrupt effect was what I was modeling this after. I thought the idea was amusing, even if only for counterspell. In the case of a counterspell-chain, you'd just resolve it via initiative (or via initiative bonus if someone does it outside of combat). Plus, if casting your regular readied spell triggers AoOs, why wouldn't this one? If caster A1 is casting a spell, caster B1 is trying to dispel it, why can't fighter A2 stab Caster B1 to stop him from getting in the way? (or why cant someone counter his counter? - he'd have to have taken the Counterspell Interrupt Feat anyways (or had a readied action), right?)</p><p> </p><p>I mainly mentioned it in case my Idea was too powerful as another possible nerf.</p><p> </p><p>I'm starting to see this coming together into a viable option. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Sylrae, post: 4997541, member: 48520"] I was actually thinking of using both of these rolls, and combining them together. And for the making a check every time you cast a spell, the DCs wouldnt be nearly as high as most other things, but you'd have multiple things which affect it. (The DC would start at 0 instead of 10). And still allowing feats/class abilities to mitigate it. But it could be affected by: Armor Carrying Load Spell Level Metamagic And situational modifiers: Underwater(or air, if youre an aquatic type) Casting While Falling (maybe) Bound Really Tight Spaces Combat Casting Penalties Using the Wrong Limbs (I've loved this Idea ever since I read the War of the Spider Queen and saw Pharaun Mizzrym cast a spell with his feet (at great difficulty) while bound, after kicking off his boots). I've found that metamagic and item creation feats often suck, unless you have a very specific application for the one youre taking. I've toyed with the thought of letting all casters cast as though they have all the metamagic feats if theyre willing to use the higher spell levels. They would have to prep them that way though. Haven't actually tried it, but the thought has occurred to me. Hmm. I was kindof thinking that it would make counterspells actually happen, but I suppose if you make it a feat, then people can either have the readied counterspell or the reactive one. That's a pretty cool Idea too. And less drastic than what I'm suggesting. I suppose that could work. I'd be inclined to bump it a notch, but only if the "throw some magic energy at it" becomes the standard action, instead of dispel. Essentially giving [U]everyone[/U] the opportunity to burn a spell to dispel. Thing I'm not sure about is how to decide what you get for burning higher or lower slots. (Bonuses comparable to the Spell Level?) If I burn a higher spell slot to counter a spell than dispel magic is (say I burn an 8th level slot) That should be a better counter shouldn't it? ~We could give bonuses as you suggested in addition to the spell slot bonuses. Opposed Spell (Slow/Haste): +6 Same Spell: +4 Dispel Magic: +2 (Greater Dispel gives the same +2, but also gives the bonus for the higher spell slot) Same School: +1 I was thinking make counterspell a standard character option, without the prereq of having the same spell prepped. But if I burn a higher spell slot to counter your spell, I should get a bonus to counter it right? If I counter your level 3 spell with a level 6 spell slot, it should work better than countering it with dispel magic. That is, unless we drop the concept of burning slots entirely and just allow people to counterspell all willy-nilly, but that could get annoying/out of hand. And that's...... baad? The interrupt effect was what I was modeling this after. I thought the idea was amusing, even if only for counterspell. In the case of a counterspell-chain, you'd just resolve it via initiative (or via initiative bonus if someone does it outside of combat). Plus, if casting your regular readied spell triggers AoOs, why wouldn't this one? If caster A1 is casting a spell, caster B1 is trying to dispel it, why can't fighter A2 stab Caster B1 to stop him from getting in the way? (or why cant someone counter his counter? - he'd have to have taken the Counterspell Interrupt Feat anyways (or had a readied action), right?) I mainly mentioned it in case my Idea was too powerful as another possible nerf. I'm starting to see this coming together into a viable option. :) [/QUOTE]
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