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Spellcasting Changes
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<blockquote data-quote="Kerrick" data-source="post: 4997629" data-attributes="member: 4722"><p>Try not to add too many modifiers, or it'll get overly complicated. Encumbrance, for example, could probably go - not many people use it. The rest are already included in the game, so it shouldn't be a huge change.</p><p></p><p></p><p>With his <em>feet</em>? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite5" alt=":confused:" title="Confused :confused:" loading="lazy" data-shortname=":confused:" /></p><p> </p><p></p><p>Yes they do - that's why I ditched IC feats entirely and rolled item creation into the Crafting skill.</p><p></p><p></p><p>I was thinking this over earlier (metamagic) and I came up with much the same idea. Mind you, this is a bit complicated, but most of my ideas are when I first toss them out.</p><p></p><p>Basically, anyone can metamagic on the fly, but it requires a full-round action and a caster level/Concentration check. Spontaneous casters only require the check, not the full-round action, as they're more used to manipulating magic. Alternately, you can cast the spell at a higher level (using the normal modifier) without the increased time or the check. </p><p></p><p>If you have the feat, you can cast the spell on the fly at its normal level as a standard action (or free action, for quickened spells) with only a check. Spontaneous casters can cast the modified spell on the fly without a check.</p><p></p><p>Yes, this means that wizards/clerics/etc. can only cast quickened spells with the level increase, while bards and sorcerers can cast them freely.</p><p> </p><p></p><p>Yeah.</p><p> </p><p></p><p>Thanks.</p><p> </p><p></p><p>Easy - the difference between the level of the spell you're using as a counter and the level of the spell you're countering. For example, Bob the Mage is casting time stop; Fred tries to counter using greater dispel. Fred's spell is 3 levels lower, so he suffers a penalty (I'd go with -3). </p><p></p><p></p><p>How about... </p><p></p><p>Disjunction: +6</p><p>Opposed spell: +5</p><p>Greater dispel: +4</p><p>Same spell: +3</p><p>Dispel magic: +2</p><p>Same school: +1</p><p>Different school (must be higher level): -2</p><p>Each level difference between the countering spell and the spell to be countered: +/-1</p><p></p><p></p><p>I'm just thinking of having to pause combat because of a chain of interrupts going on. Combat's already complicated enough without having that too. One AoO is fine; a whole chain of them will tie things up too long, IMO.</p><p></p><p></p><p>*nodnod*</p><p> </p><p></p><p>With a little refinement, definitely.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4997629, member: 4722"] Try not to add too many modifiers, or it'll get overly complicated. Encumbrance, for example, could probably go - not many people use it. The rest are already included in the game, so it shouldn't be a huge change. With his [I]feet[/I]? :confused: Yes they do - that's why I ditched IC feats entirely and rolled item creation into the Crafting skill. I was thinking this over earlier (metamagic) and I came up with much the same idea. Mind you, this is a bit complicated, but most of my ideas are when I first toss them out. Basically, anyone can metamagic on the fly, but it requires a full-round action and a caster level/Concentration check. Spontaneous casters only require the check, not the full-round action, as they're more used to manipulating magic. Alternately, you can cast the spell at a higher level (using the normal modifier) without the increased time or the check. If you have the feat, you can cast the spell on the fly at its normal level as a standard action (or free action, for quickened spells) with only a check. Spontaneous casters can cast the modified spell on the fly without a check. Yes, this means that wizards/clerics/etc. can only cast quickened spells with the level increase, while bards and sorcerers can cast them freely. Yeah. Thanks. Easy - the difference between the level of the spell you're using as a counter and the level of the spell you're countering. For example, Bob the Mage is casting time stop; Fred tries to counter using greater dispel. Fred's spell is 3 levels lower, so he suffers a penalty (I'd go with -3). How about... Disjunction: +6 Opposed spell: +5 Greater dispel: +4 Same spell: +3 Dispel magic: +2 Same school: +1 Different school (must be higher level): -2 Each level difference between the countering spell and the spell to be countered: +/-1 I'm just thinking of having to pause combat because of a chain of interrupts going on. Combat's already complicated enough without having that too. One AoO is fine; a whole chain of them will tie things up too long, IMO. *nodnod* With a little refinement, definitely. [/QUOTE]
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