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General Tabletop Discussion
*Pathfinder & Starfinder
Spellcasting Class Ability Modifier
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<blockquote data-quote="Vrecknidj" data-source="post: 3607357" data-attributes="member: 7301"><p>How about a feat that has to be taken at 1st level that has the effect of what you're after?</p><p></p><p>Generic Name of Feat [General]</p><p>Prerequisite: must be taken at character creation, character must be able to cast spells at 1st level</p><p>Benefit: Choose one key ability (Cha, Int or Wis) to replace the existing key ability of a spellcasting class. This character now uses this ability for all purposes related to spellcasting for this class.</p><p></p><p>In general, your idea's weaknesses have already been discussed. Forcing the character in question to suck up a feat brings a little balance to it.</p><p></p><p>I can see a cleric with Cha as the main stat being particularly fun to play. This character will be better at the Cha-based skill side of playing a cleric (i.e. proselytizing), and will have a certain flair for things like Turn Undead. His Will save might not be as good as a traditional cleric, but that's not necessarily a bad thing--it's a consequence of this choice. And, I've never really understood why a cleric should be so good at Spot and Listen anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Dave</p></blockquote><p></p>
[QUOTE="Vrecknidj, post: 3607357, member: 7301"] How about a feat that has to be taken at 1st level that has the effect of what you're after? Generic Name of Feat [General] Prerequisite: must be taken at character creation, character must be able to cast spells at 1st level Benefit: Choose one key ability (Cha, Int or Wis) to replace the existing key ability of a spellcasting class. This character now uses this ability for all purposes related to spellcasting for this class. In general, your idea's weaknesses have already been discussed. Forcing the character in question to suck up a feat brings a little balance to it. I can see a cleric with Cha as the main stat being particularly fun to play. This character will be better at the Cha-based skill side of playing a cleric (i.e. proselytizing), and will have a certain flair for things like Turn Undead. His Will save might not be as good as a traditional cleric, but that's not necessarily a bad thing--it's a consequence of this choice. And, I've never really understood why a cleric should be so good at Spot and Listen anyway. ;) Dave [/QUOTE]
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